// Last edited on DATE TIME by USER // Processed by remove-cam-lights #include "textures.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 1.00, 1.00, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 1, 1.0, 1.00 > filter 0.70 } finish{ diffuse 0.3 reflection 0.01 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_vermelho = texture{ pigment{ color rgb < 0.80, 0, 0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_verde = texture{ pigment{ color rgb < 0.00, 0.80, 0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_azul = texture{ pigment{ color rgb < 0.00, 0.00, 0.80 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare Random_1 = seed (146); #macro CreateBoxes(centerX,centerY,centerZ, halfA, angle2) #local selectedTexture = tx_vermelho; #local randomColor = int(rand(Random_1)*3); #if(randomColor = 1) #local selectedTexture = tx_azul; #end #if(randomColor = 2) #local selectedTexture = tx_verde; #end union{ box {, texture{ selectedTexture } } #if (halfA > 0.1) #local halfHalfA = halfA*0.8; #local sine = halfA * sin(angle2); #local cosine = halfA*cos(angle2) ; #if(randomColor = 0) CreateBoxes(centerX+cosine, centerY+sine, centerZ+halfA, halfHalfA, angle2+0.2) CreateBoxes(centerX-cosine, centerY-sine, centerZ-halfA, halfHalfA, angle2-0.2) #end #if(randomColor = 1) CreateBoxes(centerX+cosine, centerY-sine, centerZ+halfA, halfHalfA, angle2+0.2) CreateBoxes(centerX+cosine, centerY-sine, centerZ-halfA, halfHalfA, angle2-0.2) #end #if(randomColor = 2) CreateBoxes(centerX+cosine, centerY+sine, centerZ-halfA, halfHalfA, angle2+0.2) CreateBoxes(centerX-cosine, centerY+sine, centerZ-halfA, halfHalfA, angle2-0.2) #end #end } #end union{ object{ CreateBoxes(0,0,0,1, 0) } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 9.0; #declare dir_camera = < 0.00, 7.00, 4.00 >; #declare dist_camera = 8.0; #declare intens_luz = 1.40; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)