// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #macro castelos (n, raio, altura, multiplicador) #if (n > 1) union{ box{ <-(raio*3), 0, (raio*3)>, <(raio*3), altura, -(raio*3)> texture {tx_plastico}} cylinder { <0, altura, 0>, <0, (altura*2), 0>, raio texture {tx_fosca}} cone{ <0, (altura*2), 0>, raio, <0, (altura*3), 0>, 0 texture {tx_xadrez}} object {castelos (n-1, raio/multiplicador, altura/multiplicador, multiplicador) translate < (raio*4), altura, 0> } object {castelos (n-1, raio/multiplicador, altura/multiplicador, multiplicador) translate <-(raio*4), altura, 0> } } #else union{ box{ <-(raio*3), 0, (raio*3)>, <(raio*3), altura, -(raio*3)> texture {tx_plastico}} cylinder { <0, altura, 0>, <0, (altura*2), 0>, raio texture {tx_fosca}} cone{ <0, (altura*2), 0>, raio, <0, (altura*3), 0>, 0 texture {tx_xadrez}} } #end #end union { object {castelos(4, 3, 9, 2)} object {muralha(2, 3) texture {tx_fosca}} } #include "colors.inc" #include "camlight.inc" #declare centro_cena = < 5.00, 10.00, 0.00 >; #declare raio_cena = 40.0; #declare dir_camera = < 1.00, 59.00, 50.00 >; #declare dist_camera = 60.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , y, intens_luz)