// Last edited on DATE TIME by USER // Processed by remove-cam-lights #include "eixos.inc" #include "retalho.inc" #include "camlight.inc" #declare muro = texture{ pigment{ brick color rgb<1, 1, 1> color rgb<0.9,0.3,0.1> brick_size <0.25, 0.0525, 0.125 > mortar 0.01 } normal { wrinkles 0.75 scale 0.01} finish { diffuse 0.9 phong 0.2} } #declare cristal = texture{ pigment{ color rgbf < 0, 0.9, 0.9, 0.9 > } finish{ diffuse 0.9 ambient 0.1 } } #macro meiosofa() #local A = array[4][4]; #local A[0][0] = <6,2,0>; #local A[0][1] = <4,1,0>; #local A[0][2] = <2,1,0>; #local A[0][3] = <0,2,0>; #local A[1][0] = <6,2,2>; #local A[1][1] = <4,1,2>; #local A[1][2] = <2,1,2>; #local A[1][3] = <0,2,2>; #local A[2][0] = <6,2,5>; #local A[2][1] = <4,1,5>; #local A[2][2] = <2,1,5>; #local A[2][3] = <0,2,5>; #local A[3][0] = <6,2,10>; #local A[3][1] = <4,1,10>; #local A[3][2] = <2,1,10>; #local A[3][3] = <0,2,10>; #local B = array[4][4]; #local B[0][0] = <6,2,0>; #local B[0][1] = <4,1,0>; #local B[0][2] = <2,1,0>; #local B[0][3] = <0,2,0>; #local B[1][0] = <6,4,-2>; #local B[1][1] = <4,2,-2>; #local B[1][2] = <2,2,-2>; #local B[1][3] = <0,4,-2>; #local B[2][0] = <6,8,-2>; #local B[2][1] = <4,4,-2>; #local B[2][2] = <2,4,-2>; #local B[2][3] = <0,8,-2>; #local B[3][0] = <6,12,-4>; #local B[3][1] = <4,10,-4>; #local B[3][2] = <2,10,-4>; #local B[3][3] = <0,12,-4>; #local C = array[4][4]; #local C[0][0] = <6,12,-4>; #local C[0][1] = <4,10,-4>; #local C[0][2] = <2,10,-4>; #local C[0][3] = <0,12,-4>; #local C[1][0] = <6,12,-8>; #local C[1][1] = <4,10,-8>; #local C[1][2] = <2,12,-8>; #local C[1][3] = <0,12,-8>; #local C[2][0] = <6,12,-10>; #local C[2][1] = <4,10,-10>; #local C[2][2] = <2,10,-10>; #local C[2][3] = <0,12,-10>; #local C[3][0] = <6,16,-14>; #local C[3][1] = <4,14,-14>; #local C[3][2] = <2,14,-14>; #local C[3][3] = <0,16,-14>; union{ object{ retalho(A[0][0],A[0][1],A[0][2],A[0][3], A[1][0],A[1][1],A[1][2],A[1][3], A[2][0],A[2][1],A[2][2],A[2][3], A[3][0],A[3][1],A[3][2],A[3][3], 0.001, cristal, texture{ pigment{color rgb<1,0,0>}}) } object{ retalho(B[0][0],B[0][1],B[0][2],B[0][3], B[1][0],B[1][1],B[1][2],B[1][3], B[2][0],B[2][1],B[2][2],B[2][3], B[3][0],B[3][1],B[3][2],B[3][3], 0.001, cristal, texture{ pigment{color rgb<1,0,0>}}) } object{ retalho(C[0][0],C[0][1],C[0][2],C[0][3], C[1][0],C[1][1],C[1][2],C[1][3], C[2][0],C[2][1],C[2][2],C[2][3], C[3][0],C[3][1],C[3][2],C[3][3], 0.001, cristal, texture{ pigment{color rgb<1,0,0>}}) } } #end background{ color rgb < 0.75, 0.80, 0.85 > } union{ object { meiosofa()} object { meiosofa() translate<-6,0,0>} } #declare centro_cena = < 0,0,0 >; #declare raio_cena = 30.0; #declare dir_camera = < 2 , 2, 1 >; #declare dist_camera = 30.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)