// Last edited on DATE TIME by USER // Processed by remove-cam-lights #include "retalho.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_azulclaro = texture { pigment{ color rgb < 0.40, 0.85, 0.80 > } } #declare tx_vermelho = texture { pigment{ color rgb < 1, 0.5, 0.50 > } } #declare raio = 1.00; #declare raioPequeno = 0.20; #declare chao = box{ <0, 0, 0>, <+20,+20,0> texture{ tx_xadrez } } #declare A = array[4][4]; #declare A[0][0] = <3.0, 0, 1.5>; #declare A[0][1] = <3.0, 0.5, 1.5>; #declare A[0][2] = <3.0, 1.0, 1.5>; #declare A[0][3] = <3.0, 1.5, 1.5>; #declare A[1][0] = <2.5, 0, 1.5>; #declare A[1][1] = <2.5, 0.5, 1.5>; #declare A[1][2] = <2.5, 1.0, 1.5>; #declare A[1][3] = <2.5, 1.5, 1.5>; #declare A[2][0] = <2.0, 0, 1.5>; #declare A[2][1] = <2.0, 0.5, 1.5>; #declare A[2][2] = <2.0, 1.0, 1.5>; #declare A[2][3] = <2.0, 1.5, 1.5>; #declare A[3][0] = <1.5, 0, 1.5>; #declare A[3][1] = <1.5, 0.5, 1.5>; #declare A[3][2] = <1.5, 1.0,1.5>; #declare A[3][3] = <1.5, 1.5,1.5>; #declare B = array[4][4]; #declare B[0][0] = <1.5, 0, 1.5>; #declare B[0][1] = <1.5, 0.5, 1.5>; #declare B[0][2] = <1.5, 1.0,1.5>; #declare B[0][3] = <1.5, 1.5,1.5>; #declare B[1][0] = <1.2, 0, 1.8>; #declare B[1][1] = <1.2, 0.5, 1.8>; #declare B[1][2] = <1.2, 1.0, 1.8>; #declare B[1][3] = <1.2, 1.5, 1.8>; #declare B[2][0] = <0.9, 0, 2.1>; #declare B[2][1] = <0.9, 0.5, 2.1>; #declare B[2][2] = <0.9, 1.0, 2.1>; #declare B[2][3] = <0.9, 1.5, 2.1>; #declare B[3][0] = <0.6, 0, 2.4>; #declare B[3][1] = <0.6, 0.5, 2.4>; #declare B[3][2] = <0.6, 1.0, 2.4>; #declare B[3][3] = <0.6, 1.5, 2.4>; #declare rodaDir = cylinder { <2.0,-0.55,1.5>, <2.0,-0.4,1.5>, 1.0 } #declare rodaEsq = cylinder { <2.0,2.1,1.5>, <2.0,2.25,1.5>, 1.0 } #include "eixos.inc" union{ object{ eixos(3.00) } union { object { retalho(A[0][0], A[0][1], A[0][2], A[0][3], A[1][0], A[1][1],A[1][2],A[1][3],A[2][0],A[2][1],A[2][2], A[2][3],A[3][0],A[3][1],A[3][2], A[3][3], 0.3, tx_vermelho, tx_vermelho) } object { retalho(B[0][0], B[0][1], B[0][2], B[0][3], B[1][0], B[1][1], B[1][2], B[1][3], B[2][0], B[2][1], B[2][2], B[2][3], B[3][0], B[3][1], B[3][2], B[3][3], 0.3, tx_azulclaro, tx_vermelho) } object { rodaDir } object { rodaEsq } } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 20.00, 13.00, 8.00 >; #declare dist_camera = 15.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)