// Last edited on DATE TIME by USER // Processed by remove-cam-lights #include "eixos.inc" #include "textures.inc" #include "camlight.inc" #include "colors.inc" #include "retalho.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare raio=0.01; #declare A=array[4][4] #declare A[0][0]=<-2,0,0>; #declare A[0][1]=<-1,0,0>; #declare A[0][2]=<1,0,0>; #declare A[0][3]=<2,0,0>; #declare A[1][0]=<-1.4,-2,0>; #declare A[1][1]=<-2.4,-2,0>; #declare A[1][2]=<1.4,-2,0>; #declare A[1][3]=<2.4,-2,0>; #declare A[2][0]=<-3,-3,0>; #declare A[2][1]=<-3.4,-3,0>; #declare A[2][2]=<3,-3,0>; #declare A[2][3]=<3.4,-3,0>; #declare A[3][0]=<-4,-4,0>; #declare A[3][1]=<-2,-4,0>; #declare A[3][2]=<2,-4,0>; #declare A[3][3]=<4,-4,0>; #declare roda= cylinder{<0,0,0>,<0.2,0,0>,0.6 texture{Silver_Metal}} #declare frente=union{ object{roda translate x*(2)} object{roda translate x*(-2)} } #macro meio_sofa() union{ #local A=array[4][4] #local A[0][0]=<0,0,0>; #local A[0][1]=<0.5,0,0>; #local A[0][2]=<1,0,0>; #local A[0][3]=<2,0,0>; #local A[1][0]=<0,-2,0>; #local A[1][1]=<0.6,-2,0>; #local A[1][2]=<1.2,-2,0>; #local A[1][3]=<2.4,-2,0>; #local A[2][0]=<0,-3,0>; #local A[2][1]=<0.8,-3,0>; #local A[2][2]=<2.4,-3,0>; #local A[2][3]=<3.4,-3,0>; #local A[3][0]=<0,-4,0>; #local A[3][1]=<1,-4,0>; #local A[3][2]=<2,-4,0>; #local A[3][3]=<4,-4,0>; object{retalho( A[0][0],A[0][1],A[0][2],A[0][3], A[1][0],A[1][1],A[1][2],A[1][3], A[2][0],A[2][1],A[2][2],A[2][3], A[3][0],A[3][1],A[3][2],A[3][3], raio,texture{Rust},texture{Rust})} #local B=array[4][4] #local B[0][0]=<1,0,1>; #local B[0][1]=<1.4,0,2>; #local B[0][2]=<1.8,0,1>; #local B[0][3]=A[0][3]; #local B[1][0]=<1,-2,1.4>; #local B[1][1]=<1.4,-2,3>; #local B[1][2]=<1.8,-2,1.4>; #local B[1][3]=A[1][3]; #local B[2][0]=<1,-3,1.6>; #local B[2][1]=<1.4,-3,3.4>; #local B[2][2]=<1.8,-3,1.6>; #local B[2][3]=A[2][3]; #local B[3][0]=<1,-4,1.8>; #local B[3][1]=<1.4,-4,3.6>; #local B[3][2]=<1.8,-4,1.8>; #local B[3][3]=A[3][3]; object{retalho( B[0][0],B[0][1],B[0][2],B[0][3], B[1][0],B[1][1],B[1][2],B[1][3], B[2][0],B[2][1],B[2][2],B[2][3], B[3][0],B[3][1],B[3][2],B[3][3], raio,texture{Rust},texture{Cork})} #local C=array[4][4] #local C[0][0]=B[0][0]; #local C[0][1]=A[0][1]; #local C[0][2]=A[0][2]; #local C[0][3]=A[0][3]; #local C[1][0]=B[1][0]; #local C[1][1]=B[0][1]; #local C[1][2]=B[0][2]; #local C[1][3]=B[0][3]; #local C[2][0]=B[2][0]; #local C[2][1]=B[0][1]; #local C[2][2]=B[0][2]; #local C[2][3]=B[0][3]; #local C[3][0]=B[3][0]; #local C[3][1]=B[0][1]; #local C[3][2]=B[0][2]; #local C[3][3]=B[0][3]; object{retalho( C[0][0],C[0][1],C[0][2],C[0][3], C[1][0],C[1][1],C[1][2],C[1][3], C[2][0],C[2][1],C[2][2],C[2][3], C[3][0],C[3][1],C[3][2],C[3][3], raio,texture{Silver_Metal},texture{Cork})} } #end object{eixos(5)} object{frente} object{frente translate y*(-2) scale 2} union{ object{meio_sofa()} } #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 10.0; #declare dir_camera = < 10, 10, 3 >; #declare dist_camera = 80.0; #declare intens_luz = 1.40; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)