// Last edited on 2013-12-11 05:56:09 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_joint = texture{ pigment{ color rgb < 1, 0.5, 0 > } finish{ diffuse 0.8 ambient 0.2 specular 0.5 roughness 0.005 } } #declare tx_red = texture{ pigment{ color rgb < 1, 0, 0 > } finish{ diffuse 0.8 ambient 0.2 specular 0.5 roughness 0.005 } } #declare tx_green = texture{ pigment{ color rgb < 0, 1, 0 > } finish{ diffuse 0.8 ambient 0.2 specular 0.5 roughness 0.005 } } #declare tx_blue = texture{ pigment{ color rgb < 0, 0, 1 > } finish{ diffuse 0.8 ambient 0.2 specular 0.5 roughness 0.005 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.50, 0.50 > } finish{ diffuse 0.4 reflection 0.5*< 1.00, 1.00, 1.00 > ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 1.0, 1.0, 1.0 >, color rgb < 0.0, 0.0, 0.0 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.5 } #declare raio_roda = 0.5; #declare raio_joint = 0.25; #include "retalho.inc" #declare A = array[4][4]; #declare A[0][0] = <3,-1,2.5>; #declare A[0][1] = <2.5,-1,3>; #declare A[0][2] = <2,-1,3>; #declare A[0][3] = <1.5,-1,2.5>; #declare A[1][0] = <3,-0.5,2.5>; #declare A[1][1] = <2.5,-0.5,3>; #declare A[1][2] = <2,-0.5,3>; #declare A[1][3] = <1.5,-0.5,2.5>; #declare A[2][0] = <3,0.5,2.5>; #declare A[2][1] = <2.5,0.5,3>; #declare A[2][2] = <2,0.5,3>; #declare A[2][3] = <1.5,0.5,2.5>; #declare A[3][0] = <3,1,2.5>; #declare A[3][1] = <2.5,1,3>; #declare A[3][2] = <2,1,3>; #declare A[3][3] = <1.5,1,2.5>; #declare C = array[4][4]; #declare C[0][0] = <3,-1,2.5>; #declare C[0][1] = <2.5,-1,2>; #declare C[0][2] = <2,-1,2>; #declare C[0][3] = <1.5,-1,2.5>; #declare C[1][0] = <3,-0.5,2.5>; #declare C[1][1] = <2.5,-0.5,2>; #declare C[1][2] = <2,-0.5,2>; #declare C[1][3] = <1.5,-0.5,2.5>; #declare C[2][0] = <3,0.5,2.5>; #declare C[2][1] = <2.5,0.5,2>; #declare C[2][2] = <2,0.5,2>; #declare C[2][3] = <1.5,0.5,2.5>; #declare C[3][0] = <3,1,2.5>; #declare C[3][1] = <2.5,1,2>; #declare C[3][2] = <2,1,2>; #declare C[3][3] = <1.5,1,2.5>; #declare B = array[4][4]; #declare B[0][0] = A[3][0]; #declare B[0][1] = A[3][1]; #declare B[0][2] = A[3][2]; #declare B[0][3] = A[3][3]; #declare B[1][0] = <3,1, 2.75>; #declare B[1][1] = <2.5,1, 2.75>; #declare B[1][2] = <2,1, 2.75>; #declare B[1][3] = <1.5,1, 2.75>; #declare B[2][0] = <3,1, 2.25>; #declare B[2][1] = <2.5,1, 2.25>; #declare B[2][2] = <2,1, 2.25>; #declare B[2][3] = <1.5,1, 2.25>; #declare B[3][0] = C[3][0]; #declare B[3][1] = C[3][1]; #declare B[3][2] = C[3][2]; #declare B[3][3] = C[3][3]; #declare D = array[4][4]; #declare D[0][0] = A[0][0]; #declare D[0][1] = A[0][1]; #declare D[0][2] = A[0][2]; #declare D[0][3] = A[0][3]; #declare D[1][0] = <3,-1, 2.75>; #declare D[1][1] = <2.5,-1, 2.75>; #declare D[1][2] = <2,-1, 2.75>; #declare D[1][3] = <1.5,-1, 2.75>; #declare D[2][0] = <3,-1, 2.25>; #declare D[2][1] = <2.5,-1, 2.25>; #declare D[2][2] = <2,-1, 2.25>; #declare D[2][3] = <1.5,-1, 2.25>; #declare D[3][0] = C[0][0]; #declare D[3][1] = C[0][1]; #declare D[3][2] = C[0][2]; #declare D[3][3] = C[0][3]; #declare roda = disc { <0, 0, 0>, <0, 1, 0>, raio_roda texture{tx_red} } #declare joint = cylinder { <0, 0, 0>, <0, 0, 1.5>, raio_joint texture{tx_joint} } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #macro castelo(p, tr, scal, semente) #local t1 = tr + <0, 0, 1>; #local p1 = p + 1; #local r = rand(semente); #if (r >= 0.5) #local s1 = 1.22*scal; #else #local s1 = 1.1*scal; #end #if (p < 4) object{base translate tr scale scal} castelo(p1, t1, s1, semente) #else object{base translate tr scale s1} #end #end #macro retalhoA() object{ retalho( A[0][0], A[0][1], A[0][2], A[0][3], A[1][0], A[1][1], A[1][2], A[1][3], A[2][0], A[2][1], A[2][2], A[2][3], A[3][0], A[3][1], A[3][2], A[3][3], 0, tx_vidro, tx_blue ) } #end #macro retalhoC() object{ retalho( C[0][0], C[0][1], C[0][2], C[0][3], C[1][0], C[1][1], C[1][2], C[1][3], C[2][0], C[2][1], C[2][2], C[2][3], C[3][0], C[3][1], C[3][2], C[3][3], 0, tx_vidro, tx_blue ) } #end #macro retalhoBD() union{ object{ retalho( B[0][0], B[0][1], B[0][2], B[0][3], B[1][0], B[1][1], B[1][2], B[1][3], B[2][0], B[2][1], B[2][2], B[2][3], B[3][0], B[3][1], B[3][2], B[3][3], 0, tx_vidro, tx_blue ) } object{ retalho( D[0][0], D[0][1], D[0][2], D[0][3], D[1][0], D[1][1], D[1][2], D[1][3], D[2][0], D[2][1], D[2][2], D[2][3], D[3][0], D[3][1], D[3][2], D[3][3], 0, tx_vidro, tx_blue ) } } #end #include "eixos.inc" union{ object{ eixos(20.00)} object{ roda translate <2, 0, 0.5>} object{ joint translate <2, 0, 1.0>} retalhoA() retalhoC() retalhoBD() } #include "camlight.inc" #declare centro_cena = < 2.50, 0.200, 2.50 >; #declare raio_cena = 6.0; #declare dir_camera = < 4, 7, 4>; #declare dist_camera = 10; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)