// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tx_fosca =
  texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_espelho =
  texture{
    pigment{ color rgb < 1.00, 0.85, 0.30 > }
    finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 }
  }

#include "retalho.inc"

#declare sofa =
  #local A= array[4][4];
  #local A[0][0]=<1,4,1>; #local A[0][1]=<1,3.5,1>;#local A[0][2]=<1,3,1>; #local A[0][3]=<1,2.5,1>;
  #local A[1][0]=<1.5,4,1>; #local A[1][1]=<1.5,3.5,1>;#local A[1][2]=<1.5,3,1>; #local A[1][3]=<1.5,2.5,1>;
  #local A[2][0]=<2,4,1>; #local A[2][1]=<2,3.5,1>;#local A[2][2]=<2,3,1>; #local A[2][3]=<2,2.5,1>;
  #local A[3][0]=<2.5,4,1>; #local A[3][1]=<2.5,3.5,1>;#local A[3][2]=<2.5,3,1>; #local A[3][3]=<2.5, 2.5,1>;

  #local C= array[4][4];
  #local C[0][0]=<1,0,0>; #local C[0][1]=<1,-0.5,0>;#local C[0][2]=<1,0,0>; #local C[0][3]=<1,0,0>;
  #local C[1][0]=<1.5,0,0>; #local C[1][1]=<1.5,-0.5,0>;#local C[1][2]=<1.5,3,0>; #local C[1][3]=<1.5,0,0>;
  #local C[2][0]=<2,0,0>; #local C[2][1]=<2,-0.5,1>;#local C[2][2]=<2,0,0>; #local C[2][3]=<2,0,0>;
  #local C[3][0]=<2.5,0,0>; #local C[3][1]=<2.5,-0.5,0>;#local C[3][2]=<2.5,0,0>; #local C[3][3]=<2.5,0,0>;

  #local B= array[4][4];
  #local B[0][0]=<2,0,1>; #local B[0][1]=<1.5,-0.5,1>;#local B[0][2]=<1,0,1>; #local B[0][3]=<1.2,-0.5,1.5>;
  #local B[1][0]=<2,0,1.5>; #local B[1][1]=<1.5,-0.5,1.5>;#local B[1][2]=<1,0,1.5>; #local B[1][3]=<1.2,-0.5,2>;
  #local B[2][0]=<2,0,2>; #local B[2][1]=<1.5,-0.5,2>;#local B[2][2]=<1,0,2>; #local B[2][3]=<1.2,-0.5,1>;
  #local B[3][0]=<2,0,2.5>; #local B[3][1]=<1.5,-0.5,2.5>;#local B[3][2]=<1,0,2.5>; #local B[3][3]=<1.2,-0.5,2.5>;

  union{
  object {retalho(A[0][0],A[0][1],A[0][2],A[0][3],A[1][0],A[1][1],A[1][2],A[1][3],A[2][0],A[2][1],A[2][2],A[2][3],A[3][0],A[3][1],A[3][2],A[2][2], 0.01, tx_espelho, tx_fosca)}
  object {retalho(B[0][0],B[0][1],B[0][2],B[0][3],B[1][0],B[1][1],B[1][2],B[1][3],B[2][0],B[2][1],B[2][2],B[2][3],B[3][0],B[3][1],B[3][2],B[2][2], 0.01, tx_espelho, tx_fosca)}
  object {retalho(C[0][0],C[0][1],C[0][2],C[0][3],C[1][0],C[1][1],C[1][2],C[1][3],C[2][0],C[2][1],C[2][2],C[2][3],C[3][0],C[3][1],C[3][2],C[2][2], 0.01, tx_espelho, tx_fosca)}

}

#include "eixos.inc"

union{

 object {sofa }

 }

#include "camlight.inc"
#declare centro_cena = < 0.00, 0.00, 0.00 >;
#declare raio_cena = 6.0;
#declare dir_camera = < 14.00, 7.00, 4.00 >;
#declare dist_camera = 16.0;
#declare intens_luz = 1.00;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)