// Last edited on DATE TIME by USER // Processed by remove-cam-lights #include "textures.inc" #include"math.inc" #include "retalho.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_verde = texture{ pigment{ color rgb < 0, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_creme = texture{ pigment{ color rgb < 0.9, 1, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_branco= texture{ pigment{ color rgb <1,1,1>} finish {diffuse 0.9 ambient 0.1} } #declare raio = 2.000; #declare bolota = sphere{ < 0,0,0 >, 1 } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare painel= box{ <-3,-5,+0.5> <+3,+5,0> } #declare roda= cylinder {<-1.5,0,0> <1.5,0,0>, 0.5 texture {Metal}} #declare roda_dentro= cylinder {<-1.5,0,0> <1.5,0,0>, 0.25 texture {Chrome_Metal}} #declare banco= box{ <0,0,0>,<0.5,2,0.2>} #declare escapamento= cylinder {<0,0,0> <0,0.75,0> 0.05 texture {Metal} } #macro meiosofa(a) union{ #local A = array[4][4]; #local A[0][0] = <0,0,0>; #local A[0][1] = <0,1,0>; #local A[0][2] = <0,2,0>; #local A[0][3] = <0,3,0>; #local A[1][0] = <1,0,0>; #local A[1][1] = <1,1,0.55>; #local A[1][2] = <1,2,0.99>; #local A[1][3] = <1,3,1>; #local A[2][0] = <2,0,0>; #local A[2][1] = <2,1,0.55>; #local A[2][2] = <2,2,0.99>; #local A[2][3] = <2,3,1>; #local A[3][0] = <3,0,0>; #local A[3][1] = <3,1,0>; #local A[3][2] = <3,2,0>; #local A[3][3] = <3,3,0>; object { retalho(A[0][0],A[0][1],A[0][2],A[0][3],A[1][0],A[1][1],A[1][2],A[1][3],A[2][0],A[2][1],A[2][2],A[2][3],A[3][0],A[3][1],A[3][2],A[3][3], 0.000001, texture {tx_plastico}, texture {tx_plastico})} } #end #macro retalhoreto(b) union{ #local A = array[4][4]; #local A[0][0] = <0,0,-0.5>; #local A[0][1] = <0,1,-0.5>; #local A[0][2] = <0,2,-0.5>; #local A[0][3] = <0,3,-0.5>; #local A[1][0] = <1,0,0>; #local A[1][1] = <1,1,0>; #local A[1][2] = <1,2,0>; #local A[1][3] = <1,3,0>; #local A[2][0] = <2,0,0>; #local A[2][1] = <2,1,0>; #local A[2][2] = <2,2,0>; #local A[2][3] = <2,3,0>; #local A[3][0] = <3,0,-0.5>; #local A[3][1] = <3,1,-0.5>; #local A[3][2] = <3,2,-0.5>; #local A[3][3] = <3,3,-0.5>; object { retalho(A[0][0],A[0][1],A[0][2],A[0][3],A[1][0],A[1][1],A[1][2],A[1][3],A[2][0],A[2][1],A[2][2],A[2][3],A[3][0],A[3][1],A[3][2],A[3][3], 0.000001, texture {tx_creme}, texture {tx_creme})} } #end #declare peca1= cylinder { <0,0,1> <0,1,0> 0.08 texture {Metal} } #declare peca2= cylinder {<-1.5,0,0> <1.5,0,0>, 0.08 texture {Metal}} #include "eixos.inc" union{ object{ eixos(3.00)} object{ chao translate < 0,0,-5 > texture{ tx_xadrez }} object{ meiosofa(1) scale<0.5,0.5,0.5>} object{ meiosofa(1) scale<0.5,0.5,0.5> translate <0,-6,0> rotate <180,0,0>} object{ meiosofa(1) scale<0.5,0.5,-0.5> } object{ meiosofa(1) scale<0.5,0.5,-0.5> translate <0,-6,0> rotate <180,0,0>} object{ retalhoreto(1) scale<0.5,1,1> translate<0,1.5,0.5> texture {tx_branco}} object{ retalhoreto(1) scale<0.5,1,-1> translate<0,1.5,-0.5>} object{ roda scale <0.5,1,1> translate <0.7,1.5,-0.8>} object{ roda scale <0.5,1,1> translate <0.7,4.5,-0.8>} object{ peca1 translate <0.7,0,0>} object{ peca2 scale <0.5,1,1> translate <0.7,0,1> } object{ roda_dentro scale <0.5,1,1> translate <0.7,1.5,-0.8>} object{ roda_dentro scale <0.5,1,1> translate <0.7,4.5,-0.8>} object{ escapamento rotate <35,0,0> translate <1.25,5.5,-0.1> } object{ banco translate <0.75,2.75,0.25> texture {Chrome_Metal}} object{ banco rotate <90,0,0> scale <1,1,0.5> translate <0.75,4.75,0.25> texture {Chrome_Metal}} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 8.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)