// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_verde = texture{ pigment{ color rgb < 0, 1, 0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_azul = texture{ pigment{ color rgb < 0, 0.5, 1 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_vermelho = texture{ pigment{ color rgb < 1, 0, 0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_amarelo = texture{ pigment{ color rgb < 1, 1, 0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_rosa = texture{ pigment{ color rgb < 1, 0.5, 1 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #include "retalho.inc" #macro meio_sofa(i) #if (i > 6) #local i = 6; #end union{ #local pino = cylinder{ < 0, 0, 0 >, < 0, 0, 1.99 >, 0.25 } object{ pino texture { tx_verde } } #local lateral = cylinder{ < 0.25, -1.5, 0 >, < 0.25, 1.5, 0 >, 0.1 } object{ lateral texture { tx_plastico } } object{ lateral translate < -0.5, 0, 0 > texture { tx_plastico } } #local roda = cylinder{ < 0.15, -1.5, 0 >, < -0.15, -1.5, 0 >, 0.5 } object{ roda texture { tx_fosca } } object{ roda translate < 0, 3, 0 > texture { tx_fosca } } #local A = array[4][4]; #local A[0][0] = < 1.5, -1.5, 2 >; #local A[1][0] = < 0.5, -1.5, 2 >; #local A[2][0] = < -0.5, -1.5, 2 >; #local A[3][0] = < -1.5, -1.5, 2 >; #local A[0][1] = < 1.5, -0.5, 2 >; #local A[1][1] = < 0.5, -0.5, 2-(0.5*i) >; #local A[2][1] = < -0.5, -0.5, 2-(0.5*i) >; #local A[3][1] = < -1.5, -0.5, 2 >; #local A[0][2] = < 1.5, 0.5, 2 >; #local A[1][2] = < 0.5, 0.5, 2-(0.5*i) >; #local A[2][2] = < -0.5, 0.5, 2-(0.5*i) >; #local A[3][2] = < -1.5, 0.5, 2 >; #local A[0][3] = < 1.5, 1.5, 2 >; #local A[1][3] = < 0.5, 1.5, 2 >; #local A[2][3] = < -0.5, 1.5, 2 >; #local A[3][3] = < -1.5, 1.5, 2 >; object{ retalho( A[0][0], A[1][0], A[2][0], A[3][0], A[0][1], A[1][1], A[2][1], A[3][1], A[0][2], A[1][2], A[2][2], A[3][2], A[0][3], A[1][3], A[2][3], A[3][3], 0, tx_amarelo, tx_vermelho ) } #local B = array[4][4]; #local B[0][0] = < 1.5, -1.5, 2 >; #local B[1][0] = < 0.5, -1.5, 2 >; #local B[2][0] = < -0.5, -1.5, 2 >; #local B[3][0] = < -1.5, -1.5, 2 >; #local B[0][1] = < 1.5, -0.5, 2 >; #local B[1][1] = < 0.5, -0.5, 2+(0.5*i) >; #local B[2][1] = < -0.5, -0.5, 2+(0.5*i) >; #local B[3][1] = < -1.5, -0.5, 2 >; #local B[0][2] = < 1.5, 0.5, 2 >; #local B[1][2] = < 0.5, 0.5, 2+(0.5*i) >; #local B[2][2] = < -0.5, 0.5, 2+(0.5*i) >; #local B[3][2] = < -1.5, 0.5, 2 >; #local B[0][3] = < 1.5, 1.5, 2 >; #local B[1][3] = < 0.5, 1.5, 2 >; #local B[2][3] = < -0.5, 1.5, 2 >; #local B[3][3] = < -1.5, 1.5, 2 >; object{ retalho( B[0][0], B[1][0], B[2][0], B[3][0], B[0][1], B[1][1], B[2][1], B[3][1], B[0][2], B[1][2], B[2][2], B[3][2], B[0][3], B[1][3], B[2][3], B[3][3], 0, tx_amarelo, tx_vermelho ) } #local C = array[4][4]; #local C[0][0] = < 1.5, -1.5, 2 >; #local C[1][0] = < 0.5, -1.5, 2 >; #local C[2][0] = < -0.5, -1.5, 2 >; #local C[3][0] = < -1.5, -1.5, 2 >; #local C[0][1] = < 1.5, -2.5-i*0.2, 4 >; #local C[1][1] = < 0.5, -2.5-i*0.2, 4 >; #local C[2][1] = < -0.5, -2.5-i*0.2, 4 >; #local C[3][1] = < -1.5, -2.5-i*0.2, 4 >; #local C[0][2] = < 1.5, -2.5+i*0.2, 4 >; #local C[1][2] = < 0.5, -2.5+i*0.2, 4 >; #local C[2][2] = < -0.5, -2.5+i*0.2, 4 >; #local C[3][2] = < -1.5, -2.5+i*0.2, 4 >; #local C[0][3] = < 1.5, -1.5, 2 >; #local C[1][3] = < 0.5, -1.5, 2 >; #local C[2][3] = < -0.5, -1.5, 2 >; #local C[3][3] = < -1.5, -1.5, 2 >; object{ retalho( C[0][0], C[1][0], C[2][0], C[3][0], C[0][1], C[1][1], C[2][1], C[3][1], C[0][2], C[1][2], C[2][2], C[3][2], C[0][3], C[1][3], C[2][3], C[3][3], 0, tx_amarelo, tx_rosa ) } #local D = array[4][4]; #local D[0][0] = < 1.5, 1.5, 2 >; #local D[1][0] = < 0.5, 1.5, 2 >; #local D[2][0] = < -0.5, 1.5, 2 >; #local D[3][0] = < -1.5, 1.5, 2 >; #local D[0][1] = < 1.5, 1.7, 2 >; #local D[1][1] = < 0.5, 1.7, 2 >; #local D[2][1] = < -0.5, 1.7, 2 >; #local D[3][1] = < -1.5, 1.7, 2 >; #local D[0][2] = < 1.5, 1.9, 2 >; #local D[1][2] = < 0.5, 1.9, 2 >; #local D[2][2] = < -0.5, 1.9, 2 >; #local D[3][2] = < -1.5, 1.9, 2 >; #local E = array[4][4]; #local E[0][1] = < 1.5, 2.1, 1.2 >; #local E[1][1] = < 0.5, 2.1, 1.2 >; #local E[2][1] = < -0.5, 2.1, 1.2 >; #local E[3][1] = < -1.5, 2.1, 1.2 >; #local E[0][2] = < 1.5, 2.3, 0.9 >; #local E[1][2] = < 0.5, 2.3, 0.9 >; #local E[2][2] = < -0.5, 2.3, 0.9 >; #local E[3][2] = < -1.5, 2.3, 0.9 >; #local E[0][3] = < 1.5, 2.5, 0.9 >; #local E[1][3] = < 0.5, 2.5, 0.9 >; #local E[2][3] = < -0.5, 2.5, 0.9 >; #local E[3][3] = < -1.5, 2.5, 0.9 >; #local E[0][0] = (D[0][2] + E[0][1])/2; #local E[1][0] = (D[1][2] + E[1][1])/2; #local E[2][0] = (D[2][2] + E[2][1])/2; #local E[3][0] = (D[3][2] + E[3][1])/2; #local D[0][3] = E[0][0]; #local D[1][3] = E[1][0]; #local D[2][3] = E[2][0]; #local D[3][3] = E[3][0]; object{ retalho( D[0][0], D[1][0], D[2][0], D[3][0], D[0][1], D[1][1], D[2][1], D[3][1], D[0][2], D[1][2], D[2][2], D[3][2], D[0][3], D[1][3], D[2][3], D[3][3], 0, tx_amarelo, tx_rosa ) } object{ retalho( E[0][0], E[1][0], E[2][0], E[3][0], E[0][1], E[1][1], E[2][1], E[3][1], E[0][2], E[1][2], E[2][2], E[3][2], E[0][3], E[1][3], E[2][3], E[3][3], 0, tx_amarelo, tx_rosa ) } } #end union{ object{ meio_sofa(0) translate < 0, 0, -1 > } object{ meio_sofa(4) translate < -3, 0, -1 > } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)