// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 1.0, 1.0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_vermelho = texture{ pigment{ color rgb < 1.00, 0.0, 0.0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_met = texture { pigment { colour red 0.500 green 0.500 blue 0.500 filter 0.900} finish { metallic } } #declare tx_fosca2 = texture{ pigment{ color rgb < 1.00,0.00, 0.00 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca3 = texture{ pigment{ color rgb < 0.00, 1.00, 0.00 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca4 = texture{ pigment{ color rgb < 1.00, 1.0, 0.0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare roda = union{ torus {0.5, 0.1 texture{tx_fosca4}} cylinder {<0, 0.55, 0>,<0, -0.55, 0>, 0.05 texture{tx_met} rotate <90,0,0>} cylinder {<0, 0.55, 0>,<0, -0.55, 0>, 0.05 texture{tx_met} rotate <0,0,90>} cylinder {<0,0,0>,<0,0.7,0>,0.1 texture {tx_fosca3}} } #macro meio_sofa (i) union{ #if (i>=0) object {roda translate<0.1,0-0.1*i,-0.3>} object {roda translate<1.5,0-0.1*i,-0.3>} #else object {roda translate<0.1,0-0.1,-0.3>} object {roda translate<1.5,0-0.1,-0.3>} #end #local A = array[4][4]; #local A[0][0] = <2,0,-0.5>; #local A[0][1] = <2,1,-0.5>; #local A[0][2] = <2,2,-0.5>; #local A[0][3] = <2,3,-0.5>; #local A[1][0] = <2.5,0,-0.25>; #local A[1][1] = <3,1,-0.25 + 0.1*i>; #local A[1][2] = <3,2,-0.25 + 0.1*i>; #local A[1][3] = <2.5,3,-0.25>; #local A[2][0] = <2,0,0.5>; #local A[2][1] = <2,1,0.5 + 0.1*i>; #local A[2][2] = <2,2,0.5 + 0.1*i>; #local A[2][3] = <2,3,0.5>; #local A[3][0] = <-0.1,0,-0.2>; #local A[3][1] = <-0.1,1,-0.2>; #local A[3][2] = <-0.1,2,-0.2>; #local A[3][3] = <-0.1,3,-0.2>; object {retalho(A[0][0],A[0][1],A[0][2],A[0][3], A[1][0],A[1][1],A[1][2],A[1][3], A[2][0],A[2][1],A[2][2],A[2][3], A[3][0],A[3][1],A[3][2],A[3][3], 0.0000000000000000001, tx_fosca, tx_fosca2) } #local C = array[4][4]; #local C[0][0] = A[3][0]; #local C[0][1] = A[3][1]; #local C[0][2] = A[3][2]; #local C[0][3] = A[3][3]; #local C[1][0] = <0.6,0,-0.3>; #local C[1][1] = <0.6,1,-0.3 - 0.1*i>; #local C[1][2] = <0.6,2,-0.3 - 0.1*i>; #local C[1][3] = <0.6,3,-0.3>; #local C[2][0] = <1.3,0,-0.4>; #local C[2][1] = <1.3,1,-0.4 - 0.1*i>; #local C[2][2] = <1.3,2,-0.4 - 0.1*i>; #local C[2][3] = <1.3,3,-0.4>; #local C[3][0] = A[0][0]; #local C[3][1] = A[0][1]; #local C[3][2] = A[0][2]; #local C[3][3] = A[0][3]; object {retalho(C[0][0],C[0][1],C[0][2],C[0][3], C[1][0],C[1][1],C[1][2],C[1][3], C[2][0],C[2][1],C[2][2],C[2][3], C[3][0],C[3][1],C[3][2],C[3][3], 0.0000000000000000001, tx_fosca, tx_fosca2) } #local B = array[4][4]; #local B[0][0] = A[3][0]; #local B[0][1] = A[3][1]; #local B[0][2] = A[3][2]; #local B[0][3] = A[3][3]; #local B[1][0] = <0.5,0,2>; #local B[1][1] = <0.5+0.1*i,1,2>; #local B[1][2] = <0.5+0.1*i,2,2>; #local B[1][3] = <0.5+0.1*i,3,2>; #local B[2][0] = <0,0,2.5>; #local B[2][1] = <0+0.1*i,1,2.5+0.1*i>; #local B[2][2] = <0+0.1*i,2,2.5+0.1*i>; #local B[2][3] = <0+0.1*i,3,2.5+0.1*i>; #local B[3][0] = <-0.5,0,2>; #local B[3][1] = <-0.5-0.1*i,1,2+0.1*i>; #local B[3][2] = <-0.5-0.1*i,2,2+0.1*i>; #local B[3][3] = <-0.5-0.1*i,3,2+0.1*i>; object {retalho(B[0][0],B[0][1],B[0][2],B[0][3], B[1][0],B[1][1],B[1][2],B[1][3], B[2][0],B[2][1],B[2][2],B[2][3], B[3][0],B[3][1],B[3][2],B[3][3], 0.0000000000000000001, tx_fosca, tx_fosca2) } #local D = array[4][4]; #local D[0][0] = B[3][0]; #local D[0][1] = B[3][1]; #local D[0][2] = B[3][2]; #local D[0][3] = B[3][3]; #local D[1][0] = <-0.37,0,1.3>; #local D[1][1] = <-0.37-0.2*i,1,1.3>; #local D[1][2] = <-0.37-0.2*i,2,1.3>; #local D[1][3] = <-0.37,3,1.3>; #local D[2][0] = <-0.24,0,0.6>; #local D[2][1] = <-0.24-0.2*i,1,0.6>; #local D[2][2] = <-0.24-0.2*i,2,0.6>; #local D[2][3] = <-0.24,3,0.6>; #local D[3][0] = B[0][0]; #local D[3][1] = B[0][1]; #local D[3][2] = B[0][2]; #local D[3][3] = B[0][3]; object {retalho(D[0][0],D[0][1],D[0][2],D[0][3], D[1][0],D[1][1],D[1][2],D[1][3], D[2][0],D[2][1],D[2][2],D[2][3], D[3][0],D[3][1],D[3][2],D[3][3], 0.0000000000000000001, tx_fosca, tx_fosca2)} #local E = array[4][4]; #local E[0][0] = A[3][0]; #local E[0][1] = A[3][0]; #local E[0][2] = A[3][0]; #local E[0][3] = A[3][0]; #local E[1][0] = D[2][0]; #local E[1][1] = <0.006,0-0.1*i,1.06>; #local E[1][2] = <0.254,0-0.1*i,1.52>; #local E[1][3] = B[1][0]; #local E[2][0] = D[1][0]; #local E[2][1] = <-0.23,0-0.1*i,1.7>; #local E[2][2] = <0.12,0-0.1*i,2.1>; #local E[2][3] = B[2][0]; #local E[3][0] = B[3][0]; #local E[3][1] = B[3][0]; #local E[3][2] = B[3][0]; #local E[3][3] = B[3][0]; object {retalho(E[0][0],E[0][1],E[0][2],E[0][3], E[1][0],E[1][1],E[1][2],E[1][3], E[2][0],E[2][1],E[2][2],E[2][3], E[3][0],E[3][1],E[3][2],E[3][3], 0.0000000000000000001, tx_fosca, tx_fosca2)} #local F = array[4][4]; #local F[0][0] = A[3][0]; #local F[0][1] = A[3][0]; #local F[0][2] = A[3][0]; #local F[0][3] = A[3][0]; #local F[1][0] = C[1][0]; #local F[1][1] = <1.06,0-0.1*i,-0.04>; #local F[1][2] = <1.53,0-0.1*i,0.23>; #local F[1][3] = A[2][0]; #local F[2][0] = C[2][0]; #local F[2][1] = <1.7,0-0.1*i,-0.35>; #local F[2][2] = <2.1,0-0.1*i,0.3>; #local F[2][3] = A[1][0]; #local F[3][0] = A[0][0]; #local F[3][1] = A[0][0]; #local F[3][2] = A[0][0]; #local F[3][3] = A[0][0]; object {retalho(F[0][0],F[0][1],F[0][2],F[0][3], F[1][0],F[1][1],F[1][2],F[1][3], F[2][0],F[2][1],F[2][2],F[2][3], F[3][0],F[3][1],F[3][2],F[3][3], 0.0000000000000000001, tx_fosca, tx_fosca2)} } #end #include "eixos.inc" #include "retalho.inc" union{ object{meio_sofa(-3)translate<0, -4,0>} object{meio_sofa(-3) scale<1,-1,1> translate<0, 2,0>} object{meio_sofa(3) translate<0, 3,0>} object{meio_sofa(3) scale<1,-1,1> translate<0, 9,0>} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 8.0; #declare dir_camera = < 3.01, 5.01, 0.01 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)