// Last edited on 2013-12-11 06:48:56 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #include "colors.inc" #declare greenpaint = texture { pigment { color rgb <0 1 0> } finish { specular 0 reflection 0 diffuse 0.7 } } #declare offwhitepaint = texture { pigment { color rgb <0.9 0.9 0.8> } finish { specular 0 reflection 0 diffuse 0.7 } } #declare blackrubber = texture { pigment { color rgb <0.2 0.2 0.2> } finish { specular 0 reflection 0 diffuse 0.7 } } #declare blackplastic = texture { pigment { color rgb <0.2 0.2 0.2> } finish { specular 0.4 reflection 0 diffuse 0.5 } } #declare H_streaks = pigment { bozo color_map { [0.2 color rgb <0.4,0.3,0.2>] [0.8 color rgb <0.9,0.8,0.7>] } scale <10,0.1,1> } #declare V_streaks = pigment { bozo color_map { [0.2 color rgb <0.4,0.3,0.2>] [0.8 color rgb <0.9,0.8,0.7>] } scale <0.1,10,1> } #declare fabric = texture { pigment { checker pigment { H_streaks } pigment { V_streaks } scale 0.5*0.17 } normal { bump_map { png "bumpmap.png" bump_size 10 } scale 0.17 } finish { diffuse 0.8 specular 0.2 } } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_preto = texture{ pigment{ color rgb < 0.20, 0.20, 0.20 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #include "retalho.inc" #macro meio_sofa(ff) union{ #local A = array[4][4]; #local A[0][1] = ; #local A[1][1] = ; #local A[2][1] = ; #local A[3][1] = ; #local A[0][2] = ; #local A[1][2] = ; #local A[2][2] = ; #local A[3][2] = ; #local A[0][3] = ; #local A[1][3] = ; #local A[2][3] = ; #local A[3][3] = ; #local B = array[4][4]; #local B[0][1] = ; #local B[1][1] = ; #local B[2][1] = ; #local B[3][1] = ; #local A[0][0] = ( B[0][1] + A[0][1] )/2; #local A[1][0] = ( B[1][1] + A[1][1] )/2; #local A[2][0] = ( B[2][1] + A[2][1] )/2; #local A[3][0] = ( B[3][1] + A[3][1] )/2; #local B[0][0] = A[0][0]; #local B[1][0] = A[1][0]; #local B[2][0] = A[2][0]; #local B[3][0] = A[3][0]; #local B[0][2] = ; #local B[1][2] = ; #local B[2][2] = ; #local B[3][2] = ; #local B[0][3] = ; #local B[1][3] = ; #local B[2][3] = ; #local B[3][3] = ; #local C = array[4][4]; #local C[0][0] = A[0][3]; #local C[1][0] = A[1][3]; #local C[2][0] = A[2][3]; #local C[3][0] = A[3][3]; #local C[0][1] = ; #local C[1][1] = ; #local C[2][1] = ; #local C[3][1] = ; #local C[0][2] = ; #local C[1][2] = ; #local C[2][2] = ; #local C[3][2] = ; #local C[0][3] = ; #local C[1][3] = ; #local C[2][3] = ; #local C[3][3] = ; #local D = array[4][4]; #local D[0][0] = C[0][3]; #local D[1][0] = C[1][3]; #local D[2][0] = C[2][3]; #local D[3][0] = C[3][3]; #local D[0][1] = ; #local D[1][1] = ; #local D[2][1] = ; #local D[3][1] = ; #local D[0][2] = ; #local D[1][2] = ; #local D[2][2] = ; #local D[3][2] = ; #local D[0][3] = ; #local D[1][3] = ; #local D[2][3] = ; #local D[3][3] = ; object{ retalho(A[0][0], A[0][1],A[0][2],A[0][3],A[1][0],A[1][1],A[1][2],A[1][3],A[2][0],A[2][1],A[2][2],A[2][3],A[3][0],A[3][1],A[3][2],A[3][3],0.000001, tx_fosca, fabric)} object{ retalho(B[0][0], B[0][1],B[0][2],B[0][3],B[1][0],B[1][1],B[1][2],B[1][3],B[2][0],B[2][1],B[2][2],B[2][3],B[3][0],B[3][1],B[3][2],B[3][3],0.000001, tx_fosca, fabric)} object{ retalho(C[0][0], C[0][1],C[0][2],C[0][3],C[1][0],C[1][1],C[1][2],C[1][3],C[2][0],C[2][1],C[2][2],C[2][3],C[3][0],C[3][1],C[3][2],C[3][3],0.000001, tx_fosca, fabric)} object{ retalho(D[0][0], D[0][1],D[0][2],D[0][3],D[1][0],D[1][1],D[1][2],D[1][3],D[2][0],D[2][1],D[2][2],D[2][3],D[3][0],D[3][1],D[3][2],D[3][3],0.000001, tx_fosca, fabric)} torus{ ff*2, ff*0.1 translate<0,0,ff*-3> texture{tx_preto}} } #end #include "eixos.inc" union{ object{ eixos(3.00) } object{ meio_sofa(1) translate<0,5,0>} object{ meio_sofa(1) scale <-1,+1,+1> translate <0,-5,0> rotate<0,0,180>} object{ meio_sofa(2) translate<0,-5,0>} object{ meio_sofa(2) scale <-1,+1,+1> translate<0,5,0> rotate<0,0,180>} } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 10.0; #declare dir_camera = < 10.0, 10.0, 5.00 >; #declare dist_camera = 100.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)