// Last edited on 2013-12-11 06:48:56 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#include "colors.inc"

#declare greenpaint = texture { pigment { color rgb <0 1 0> } finish { specular 0 reflection 0 diffuse 0.7 } }
#declare offwhitepaint = texture { pigment { color rgb <0.9 0.9 0.8> } finish { specular 0 reflection 0 diffuse 0.7 } }
#declare blackrubber = texture { pigment { color rgb <0.2 0.2 0.2> } finish { specular 0 reflection 0 diffuse 0.7 } }
#declare blackplastic = texture { pigment { color rgb <0.2 0.2 0.2> } finish { specular 0.4 reflection 0 diffuse 0.5 } }

#declare H_streaks = pigment { bozo color_map { [0.2 color rgb <0.4,0.3,0.2>] [0.8 color rgb <0.9,0.8,0.7>] } scale <10,0.1,1> }
#declare V_streaks = pigment { bozo color_map { [0.2 color rgb <0.4,0.3,0.2>] [0.8 color rgb <0.9,0.8,0.7>] } scale <0.1,10,1> }

#declare fabric = texture {
  pigment { checker pigment { H_streaks } pigment { V_streaks } scale 0.5*0.17 }
  normal { bump_map { png "bumpmap.png" bump_size 10 } scale 0.17 }
  finish { diffuse 0.8 specular 0.2 }
}

#declare tx_plastico =
  texture{
    pigment{ color rgb < 0.10, 0.80, 1.00 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_fosca =
  texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_preto =
  texture{
    pigment{ color rgb < 0.20, 0.20, 0.20 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_espelho =
  texture{
    pigment{ color rgb < 1.00, 0.85, 0.30 > }
    finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 }
  }

#declare tx_vidro =
  texture{
    pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 }
    finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }

#declare tx_xadrez =
  texture{
    pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }

#include "retalho.inc"

#macro meio_sofa(ff)
union{

#local A = array[4][4];

#local A[0][1] = <ff*1,ff*0,ff*0.7>;
#local A[1][1] = <ff*1,ff*2,ff*0.7>;
#local A[2][1] = <ff*1,ff*2,ff*-0.7>;
#local A[3][1] = <ff*1,ff*0,ff*-0.7>;

#local A[0][2] = <ff*-1,ff*0,ff*0.7>;
#local A[1][2] = <ff*-1,ff*2,ff*0.7>;
#local A[2][2] = <ff*-1,ff*2,ff*-0.7>;
#local A[3][2] = <ff*-1,ff*0,ff*-0.7>;

#local A[0][3] = <ff*-1,ff*0,ff*0.7>;
#local A[1][3] = <ff*-1,ff*2,ff*0.7>;
#local A[2][3] = <ff*-2,ff*2,ff*-0.7>;
#local A[3][3] = <ff*-2,ff*0,ff*-0.7>;

#local B = array[4][4];

#local B[0][1] = <ff*2.1,ff*0,ff*0.45>;
#local B[1][1] = <ff*2.1,ff*1.8,ff*0.45>;
#local B[2][1] = <ff*2.1,ff*1.8,ff*-0.45>;
#local B[3][1] = <ff*2.1,ff*0,ff*-0.45>;

#local A[0][0] = ( B[0][1] + A[0][1] )/2;
#local A[1][0] = ( B[1][1] + A[1][1] )/2;
#local A[2][0] = ( B[2][1] + A[2][1] )/2;
#local A[3][0] = ( B[3][1] + A[3][1] )/2;

#local B[0][0] = A[0][0];
#local B[1][0] = A[1][0];
#local B[2][0] = A[2][0];
#local B[3][0] = A[3][0];

#local B[0][2] = <ff*2.1,ff*0,ff*0.4>;
#local B[1][2] = <ff*2.1,ff*1.6,ff*0.4>;
#local B[2][2] = <ff*2.1,ff*1.6,ff*-0.4>;
#local B[3][2] = <ff*2.1,ff*0,ff*-0.4>;

#local B[0][3] = <ff*2.2,0,ff*0.38>;
#local B[1][3] = <ff*2.2,0,ff*0.38>;
#local B[2][3] = <ff*2.2,0,ff*-0.38>;
#local B[3][3] = <ff*2.2,0,ff*-0.38>;

#local C = array[4][4];
#local C[0][0] = A[0][3];
#local C[1][0] = A[1][3];
#local C[2][0] = A[2][3];
#local C[3][0] = A[3][3];

#local C[0][1] = <ff*-1.2,0,ff*4.05>;
#local C[1][1] = <ff*-1.2,ff*2,ff*4.05>;
#local C[2][1] = <ff*-2.4,ff*2,ff*4.05>;
#local C[3][1] = <ff*-2.4,0,ff*4.05>;

#local C[0][2] = <ff*-1.4,0,ff*4.1>;
#local C[1][2] = <ff*-1.4,ff*2,ff*4.1>;
#local C[2][2] = <ff*-2.45,ff*2,ff*4.1>;
#local C[3][2] = <ff*-2.45,0,ff*4.1>;

#local C[0][3] = <ff*-1.5,0,ff*4.1>;
#local C[1][3] = <ff*-1.5,ff*2,ff*4.1>;
#local C[2][3] = <ff*-2.455,ff*2,ff*4.1>;
#local C[3][3] = <ff*-2.455,0,ff*4.1>;

#local D = array[4][4];
#local D[0][0] = C[0][3];
#local D[1][0] = C[1][3];
#local D[2][0] = C[2][3];
#local D[3][0] = C[3][3];

#local D[0][1] = <ff*-1.2,0,ff*4>;
#local D[1][1] = <ff*-1.2,ff*1.8,ff*4>;
#local D[2][1] = <ff*-2.4,ff*1.8,ff*4>;
#local D[3][1] = <ff*-2.4,0,ff*4>;

#local D[0][2] = <ff*-1.4,0,ff*4>;
#local D[1][2] = <ff*-1.4,ff*1.6,ff*4>;
#local D[2][2] = <ff*-2.45,ff*1.6,ff*4>;
#local D[3][2] = <ff*-2.45,0,ff*4>;

#local D[0][3] = <ff*-1.5,0,ff*4>;
#local D[1][3] = <ff*-1.5,0,ff*4>;
#local D[2][3] = <ff*-2.455,0,ff*3.8>;
#local D[3][3] = <ff*-2.455,0,ff*3.8>;

        object{ retalho(A[0][0], A[0][1],A[0][2],A[0][3],A[1][0],A[1][1],A[1][2],A[1][3],A[2][0],A[2][1],A[2][2],A[2][3],A[3][0],A[3][1],A[3][2],A[3][3],0.000001, tx_fosca, fabric)}

        object{ retalho(B[0][0], B[0][1],B[0][2],B[0][3],B[1][0],B[1][1],B[1][2],B[1][3],B[2][0],B[2][1],B[2][2],B[2][3],B[3][0],B[3][1],B[3][2],B[3][3],0.000001, tx_fosca, fabric)}

        object{ retalho(C[0][0], C[0][1],C[0][2],C[0][3],C[1][0],C[1][1],C[1][2],C[1][3],C[2][0],C[2][1],C[2][2],C[2][3],C[3][0],C[3][1],C[3][2],C[3][3],0.000001, tx_fosca, fabric)}

        object{ retalho(D[0][0], D[0][1],D[0][2],D[0][3],D[1][0],D[1][1],D[1][2],D[1][3],D[2][0],D[2][1],D[2][2],D[2][3],D[3][0],D[3][1],D[3][2],D[3][3],0.000001, tx_fosca, fabric)}

        torus{ ff*2, ff*0.1 translate<0,0,ff*-3> texture{tx_preto}}

}
#end

#include "eixos.inc"

union{
  object{ eixos(3.00) }
  object{ meio_sofa(1) translate<0,5,0>}
  object{ meio_sofa(1) scale <-1,+1,+1> translate <0,-5,0> rotate<0,0,180>}

  object{ meio_sofa(2) translate<0,-5,0>}
  object{ meio_sofa(2) scale <-1,+1,+1> translate<0,5,0> rotate<0,0,180>}
}

#include "camlight.inc"
#declare centro_cena = < 0.00, 0.00, 1.00 >;
#declare raio_cena = 10.0;
#declare dir_camera = < 10.0, 10.0, 5.00 >;
#declare dist_camera = 100.0;
#declare intens_luz = 1.00;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)