// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 1.0; #declare furo = cylinder{ < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 0.75*raio texture{ tx_fosca } } #declare c1 = sphere{ < 3, 1, 1>, raio texture{ tx_plastico } } #declare tentaculo1 = cylinder { <4,1,1>, <8,1,1>, raio texture{ tx_plastico } } #declare tentaculo2 = cylinder { <1,1,4>, <1,1,8>, raio texture{ tx_plastico } } #declare c2 = sphere{ < 1, 1, 2 + raio>, raio texture{ tx_plastico } } #declare ventosa1 = sphere{ < 9, 1, 1>, raio texture{ tx_plastico } } #declare ventosa2 = sphere{ < 1, 1, 9>, raio texture{ tx_plastico } } #declare pernas = cone{ <1,1,0>,0,<1,1,-3>,3 texture{ tx_plastico } } #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #declare tronco = box{ <0,0, 0>, <2,2,2>} #include "eixos.inc" #macro Interpola2(p0,p1,tt) ( (1-tt)*p0 + tt*p1 ) #end #declare ponto1 = <0,0,0>; #declare ponto2 = <6,6,6>; #declare ponto3 = <3,3,3>; #declare ponto4 = <4.5,4.5,4.5>; #declare ponto5 = <0,0,0>; #declare ponto6 = <-6,-6,-6>; #declare ponto7 = <-3,-3,-3>; #declare ponto8 = <-4.5,-4.5,-4.5>; #macro Interpola4(p0,p1,p2,p3, tt) #local p01 = Interpola2(p0,p1,tt); #local p12 = Interpola2(p1,p2,tt); #local p13 = Interpola2(p1,p3,tt); #local p012 = Interpola2(p0,p12,tt); #local p123 = Interpola2(p12,p3,tt); #local p0123 = Interpola2(p012,p123,tt); p0123 #end #macro run(p0,p1,p2,p3, r0,r1,r2,r3,N) #local i = 0; #while(i<2) union{///// object{// sphere{/// Interpola4(ponto1,ponto2,ponto3,ponto4, i), 2/N texture{ tx_plastico } }/// }// }///// #declare i = i + 1/N; #end #end #macro tentaculo(p0,p1,p2,p3,p4,q0,q1,q2,q3,q4,r1,r2) run(ponto1,ponto2,ponto3,ponto4, 30) run(ponto5,ponto6,ponto7,ponto8, 30) #end union{ } run(ponto1, ponto2, ponto3, ponto4, 2, 1, 0.5, 0,50) #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 20; #declare dir_camera = < 1, 1, 10>; #declare dist_camera = 4; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)