// Last edited on DATE TIME by USER // Processed by remove-cam-lights #include "eixos.inc" #include "textures.inc" background{ color rgb < 0.75, 0.80, 0.85 > } #declare bolinha = sphere{ < 0,0,0 >, 0.10 texture{Sandalwood}} #declare cabeca = sphere{ <0,0,0>, 1 texture {Sandalwood} } #macro interpola2 (p0,p1,tt) #declare ponto = ((1-tt)*p0 + tt*p1); ponto #end #macro interpola4 (p0,p1,p2,p3,tt) #local p01 = interpola2(p0,p1,tt); #local p12 = interpola2(p1,p2,tt); #local p23 = interpola2(p2,p3,tt); #local p012 = interpola2(p01,p12,tt); #local p123 = interpola2(p12,p23,tt); #local p0123 = interpola2(p012,p123,tt); p0123 #end #macro curva (p0,p1,p2,p3,tt) #while (tt<=1) #local vas = interpola4(p0,p1,p2,p3,tt); object { bolinha translate vas } #local tt = tt+0.01; #end #end #declare p0 = <0,0,0>; #declare p1 = <0,1,1>; #declare p2 = <0,1.5,-1>; #declare q0 = <0,2.5,1>; #declare p3 = (p2+q0)/2; #declare q1 = <0,3,-1>; #declare q2 = <0,3.5,1>; object{cabeca translate <0,0,1>} union{ curva(p0,p1,p2,p3,0) curva(p3,q0,q1,q2,0) } union{ curva(p0,p1,p2,p3,0) curva(p3,q0,q1,q2,0) rotate <0,0,90> } union{ curva(p0,p1,p2,p3,0) curva(p3,q0,q1,q2,0) rotate <0,0,180> } union{ curva(p0,p1,p2,p3,0) curva(p3,q0,q1,q2,0) rotate <0,0,-90> } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 9.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)