// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.10, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_plastico_amarelo = texture{ pigment{ color rgb < 1.0, 0.65, 0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 0.00, 1.00, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 0.5, 0.5, 0.5 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare esfera = sphere { <0.0, 0.0, 0.0>, 0.2 } #macro interpola2(p0, p1, tt) ((1 - tt) * p0 + tt * p1) #end #macro interpola4(p0, p1, p2, p3, tt) #local p01 = interpola2(p0, p1, tt); #local p12 = interpola2(p1, p2, tt); #local p23 = interpola2(p2, p3, tt); #local p012 = interpola2(p01, p12, tt); #local p123 = interpola2(p12, p23, tt); #local p0123 = interpola2(p012, p123, tt); p0123 #end union { object{esfera translate texture{tx_vidro}} object{esfera translate texture{tx_vidro}} object{esfera translate texture{tx_vidro}} object{esfera translate texture{tx_vidro}} object{esfera translate texture{tx_vidro}} object{esfera translate texture{tx_vidro}} object{esfera translate texture{tx_vidro}} object{esfera translate texture{tx_vidro}} object{esfera translate texture{tx_vidro}} object{esfera translate texture{tx_vidro}} object{esfera translate texture{tx_vidro}} object{esfera translate texture{tx_vidro}} object{esfera translate texture{tx_vidro}} object{esfera translate texture{tx_vidro}} object{esfera translate texture{tx_vidro}} object{esfera translate texture{tx_vidro}} object{esfera translate texture{tx_vidro}} object{esfera translate texture{tx_vidro}} object{esfera translate texture{tx_vidro}} object{esfera translate texture{tx_vidro}} object{esfera translate texture{tx_vidro}} object{esfera translate texture{tx_vidro}} } #include "camlight.inc" #declare centro_cena = < 0.00, 2.00, 0.00 >; #declare raio_cena = 12.0; #declare dir_camera = < 2.00, 5.10, 3.00 >; #declare dist_camera = 15.0; #declare intens_luz = 0.60; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)