// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 1.0; #declare nq = 3; #declare declare nt = 4; #declare np = 4; #declare d = array[nq+1]; #declare q = array[nq+1][nt][np]; #declare d[0] = 0; #declare d[1] = 0; #declare d[2] = 1; #declare q[0][0][0] = 0; #declare q[0][2] = q[0][1]; #declare q[0][nt-1][np-1] = 0; #declare q[1] = q[0]; #macro tentaculo_vetor(por,...) #end #macro polvo_quadro(q1,...) #end object[polvo_quadro(q3,...)] #macro copia_quadro(q,i,qi) #local t = 0 #while (t < nt) extrai_parametros_doquadro(q,i,t,qi,t) #local t = t+1 #end #end #macro extrai_parametros_doquadro(q,i,t,qi,t) #local p = 0 #while(p; #declare raio_cena = 10; #declare dir_camera = < -3, 3, 3>; #declare dist_camera = 10; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)