// Last edited on DATE TIME by USER
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tx_plastico =
  texture{
    pigment{ color rgb < 0.10, 0.80, 1.00 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_fosca =
  texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_espelho =
  texture{
    pigment{ color rgb < 1.00, 0.85, 0.30 > }
    finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 }
  }

#declare tx_vidro =
  texture{
    pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 }
    finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }

#declare tx_xadrez =
  texture{
    pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }

#declare raio = 1.0;

#declare nq = 3;
#declare declare nt = 4;
#declare np = 4;
#declare d = array[nq+1];
#declare q = array[nq+1][nt][np];
#declare d[0] = 0;
#declare d[1] = 0;
#declare d[2] = 1;
#declare q[0][0][0] = 0;
#declare q[0][2] = q[0][1];
#declare q[0][nt-1][np-1] = 0;
#declare q[1] = q[0];

#macro tentaculo_vetor(por,...)

#end

#macro polvo_quadro(q1,...)

#end

object[polvo_quadro(q3,...)]

#macro copia_quadro(q,i,qi)
        #local t = 0
        #while (t < nt)
                extrai_parametros_doquadro(q,i,t,qi,t)
                #local t = t+1
        #end
#end

#macro extrai_parametros_doquadro(q,i,t,qi,t)
        #local p = 0
        #while(p<np)
                #declare qi[t2][p] = q[1][t1][p]
                #local p = p + 1
        #end
#end

#include "eixos.inc"

#include "camlight.inc"
#declare centro_cena = < 0.00, 0.00, 1.00 >;
#declare raio_cena = 10;
#declare dir_camera = < -3, 3, 3>;
#declare dist_camera = 10;
#declare intens_luz = 1.00;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)