// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare nq = 10; #declare nt= 3; #declare np= ; #declare d= array[11]; #declare q = array[11][3][]; #declare d[0] = 0; #declare d[1] = 0.1; #declare d[2] = 0.2; #declare d[3] = 0.3; #declare d[4] = 0.4; #declare d[5] = 0.5; #declare d[6] = 0.6; #declare d[7] = 0.7; #declare d[8] = 0.8; #declare d[9] = 0.9; #declare d[10] = 1; #declare q[0][0][0]= <>; #declare q[0][2] = q[0][1]; #declare q[0][0][0]=; #declare q[0][2] = q[0][1]; #declare q[0][0][0]=; #declare q[0][2] = q[0][1]; #declare q[0][0][0]=; #declare q[0][2] = q[0][1]; #declare q[0][0][0]=; #declare q[0][2] = q[0][1]; #declare q[0][0][0]=; #declare q[0][2] = q[0][1]; #declare q[0][0][0]=; #declare q[0][2] = q[0][1]; #declare q[0][0][0]=; #declare q[0][2] = q[0][1]; #declare q[0][0][0]=; #declare q[0][2] = q[0][1]; #declare raio = 2.000; #declare bolinha = sphere{ < 0,0,0 >, 0.05 } #macro interpola(P0, P1, tt) ((1 - tt) * P0 + tt * P1) #end #macro interpola4(P0, P1, P2, P3, tt) #local P01 = interpola(P0, P1, tt); #local P12 = interpola(P1, P2, tt); #local P23 = interpola(P2, P3, tt); #local P012 = interpola(P01, P12, tt); #local P123 = interpola(P12, P23, tt); #local P0123 = interpola(P012, P123, tt); P0123 #end #macro curva(P0, P1, P2, P3) #local tt = 0.0; #while(tt <= 1.0) object{ bolinha translate interpola4(P0, P1, P2, P3, tt) texture{ tx_fosca } } #local tt = tt + 0.02; #end #end #macro curva_raios(P0, R0, P1, R1, P2, R2, P3, R3) union { #local tt = 0.0; #while(tt <= 1.0) #local centro = interpola4(P0, P1, P2, P3, tt); #local raio = interpola4(R0, R1, R2, R3, tt); #local bola = sphere{ <0,0,0>, interpola4(R0, R1, R2, R3, tt) } object{ bola translate interpola4(P0, P1, P2, P3, tt) texture{ tx_fosca }} #local tt = tt + 0.005; #end } #end #macro tentaculo(P0, P1, P2, Q1, Q2, Q3, R0, R1) union { #local ponto_medio = (P2 + Q1) / 2; #local ponto_medio_raio = (R0 + R1) / 2; curva_raios( P0, R0, P1, interpola(R0, ponto_medio_raio, 0.33), P2, interpola(R0, ponto_medio_raio, 0.66), ponto_medio, ponto_medio_raio ) curva_raios( ponto_medio, ponto_medio_raio, Q1, interpola(ponto_medio_raio, R1, 0.33), Q2, interpola(ponto_medio_raio, R1 0.66), Q3, R1 ) } #end #macro polvo() union { #local TT0 = <0, 0, 0>; #local TT1 = <2, 2, 0>; #local TT2 = <4, 4 ,0>; #local TT3 = <6, 6,0>; #local TT4 = <8, 8,0; #local TT5 = <10, 10,0>; #local tent1 = tentaculo(TT0, TT1, TT2, TT3, TT4, TT5, 1, 0.1) #local tent2 = tentaculo(TT0, TT1, TT2, TT3, TT4, TT5, 0.8, 0.2) #local tent3 = tentaculo(TT0, TT1, TT2, TT3, TT4, TT5, 0.7, 0.1) object { tent3 } object { tent1 rotate <0, 0, 120> } object { tent2 rotate <0, 0, 240> } sphere { <0,0,2>, 1 texture{ tx_fosca }} } #end #declare P0 = <0, 0, 0>; #declare P1 = <1, 1, 2>; #declare P2 = <2, 2, 1>; #declare P3 = <3, 3, 3>; #declare Q0 = <5, 0, 1>; #declare Q1 = <6, 2, 1>; #declare Q2 = <7, 2, 1>; #declare Q3 = <8, 0, 1>; #declare R0 = Q3; #declare R1 = <6, -2, 0>; #declare R2 = <7, -2, 0>; #declare R3 = Q0; #declare W0 = <0, 0, 0>; #declare W1 = <0, 1, 1>; #declare W2 = <1, 2, 4>; #declare W3 = <2, 3, 2>; #declare chao = box{ <-20,-20,-1>, <+20,+20,0> } #macro extrai_quadro(q, i, qi) #macro extrai_parametro_de_quadro(q, i, qi) #local p=0; #while (p; #declare raio_cena = 12.0; #declare dir_camera = < 14.00, -3.00, 10.00 >; #declare dist_camera = 16.0; #declare intens_luz = 1.00; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)