// Exemplo de arquivo de descricao de cena para POV-ray
// Last edited on 2017-05-07 20:10:09 by stolfilocal

// ======================================================================
// CORES E TEXTURAS

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tx_plastico = 
  texture{
    pigment{ color rgb < 0.10, 0.80, 1.00 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_fosca = 
  texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_espelho = 
  texture{
    pigment{ color rgb < 1.00, 0.85, 0.30 > }
    finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 }
  }

#declare tx_vidro = 
  texture{
    pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 }
    finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }


#declare tx_xadrez =
  texture{
    pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }

// ======================================================================
// DESCRIÇÃO DA CENA 
#include "eixos.inc"

#declare chao = 
  box{ <-20,-20,-1>, <+20,+20,0> }

//declare base
#declare base = 
  box{ <-2,-2,-1>, <+2,+2,0> texture{tx_plastico}}
object{base}
//declare aux 1
#declare aux1 = 
  box{ <+2,-0.5,-1>, <+3,+0.5,0> texture {tx_fosca}}
object{aux1}
//declare aux 2
#declare aux2 =
  box{ <-2,-0.5,-1>,<-3,+0.5,0> texture {tx_fosca}}
object{aux2}
//pino
#declare pino = 
  cylinder{ <0,0,0>,<0,0,2>,0.5 texture {tx_fosca}}
object{pino}
//vidro
#declare vidro = 
  sphere{ <0,0,3.5>,1.5 texture {tx_vidro}}
object{vidro}
//base2
#declare base2 = 
  cylinder{ <0,0,2>,<0,0,3.1>,0.2 texture{tx_plastico}}
object{base2}
//centro
#declare centro =
  sphere{ <0,0,3.6>,0.5 texture{tx_espelho}}
object{centro}

object{ chao  translate < 0,0,-1 > texture{ tx_xadrez } }

#include "camlight.inc"
#declare centro_cena = < 0.00, 0.00, 1.00 >;
#declare raio_cena = 6.0;
#declare dir_camera = < 14.00, 7.00, 4.00 >;
#declare dist_camera = 6*raio_cena;
#declare intens_luz = 1.20;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)