// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #declare bolinha = sphere{ < 0,0,0 >, 0.60 } #declare bolota = sphere{ < 0,0,0 >, 1.50 } #declare bola = sphere{ < 0.00, 0.00, 0.00 >, raio texture{ tx_plastico } } #declare pino = cylinder{ < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture{ tx_fosca } } #declare furo = cylinder{ < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 0.75*raio texture{ tx_fosca } } #include "eixos.inc" #macro mina (m,n) union{ #declare camara_min_size = 1; #declare camara_max_size = 4; #declare camara_min_x = -100; #declare camara_max_x = 100; #declare camara_min_y = -100; #declare camara_max_y = 100; #declare camara_min_z = -100; #declare camara_max_z = 100; #declare tunel_min_size = 0.3; #declare tunel_max_size = 0.8; #declare camara_d = array[m] #declare camara_r = array[m] #declare roleta0 = seed(m*n); #declare i=0; #while (i; #declare camara_r[i] = camara_min_size + rand(roleta0) * camara_max_size; #declare i = i+1; #end #declare i=0; #while (i,(tunel_min_size + rand(roleta0)*tunel_max_size) texture{tx_fosca}} } #end object{mina(50,40)} #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 200; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 200*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)