// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.968, 0.784, 0.631> } #declare cor_construcao = texture{ pigment{ color rgb < 0.639, 0.639, 0.639 > } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #macro mina(n,m) #declare i = 0; #declare roleta1 = seed(n); #declare centro = array[n]; #while(i; #declare i = i+1; #end #declare ind_maior= centro[0]; #declare i=1; #while(i ind_maior.z) #declare ind_maior= centro[i]; #end #declare i = i+1; #end union{ #declare i=0; #while(i, 0.15 texture{ cor_construcao } } } #end object{mina(50,50)} #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 26.00 >; #declare raio_cena = 100.0; #declare dir_camera = < 7.00, 7.00, 4.00 >; #declare dist_camera = 1000*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)