// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2097-22-03 17:48:09 by Luis Gustavo // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_vermelho = texture{ pigment{ color rgb < 0.80, 0.10, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_pink = texture{ pigment{ color rgb < 0.98, 0.05, 0.75 > } finish{ diffuse 0.8 ambient 0.2 specular 0.5 roughness 0.005 } } #declare tx_orange = texture{ pigment{ color rgb < 0.98, 0.20, 0.20 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.05 } } #declare tx_verde = texture{ pigment{ color rgb < 0.20, 0.90, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.00, 0.0, 0.00 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 1.0 } // ====================================================================== // DESCRIÇÃO DA CENA // Partes da cena: #declare camara2 = union { sphere{ < 0,0,2 >, 1.50 texture{ tx_verde } } cylinder{ < +0.0, +0.00, +0.0 >, < 0.00, +0.00, +2.0 >, 1.5 texture{ tx_orange } } } #declare camara1 = union { cone{ < 0,0,2>, 1.30, <0,0,3.5>, 0.20 texture{ tx_pink } } cylinder{ < +0.0, +0.00, +0.0 >, < 0.00, +0.00, +2.0 >, 1.3 texture{ tx_orange } } } #include "eixos.inc" // Aqui está a cena, finalmente: //n -> numero de camaras //m -> numero de tuneis #macro mina(n,m) union{ #declare centro = array[n]; #declare roleta1 =seed(5); #declare i=0; //cria centros aleatorios #while (i; #declare i = i+1; #end //projeta os objetos #declare j=0; #while (j, 0.3 texture{ tx_orange } } object{ tunel } } #end object{mina(50,100)} #include "camlight.inc" #declare centro_cena = < 50.00, +50.00, 50.00>; #declare raio_cena = 100.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 50*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)