// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #macro Mina(camaras, tuneis) #declare randSeed = seed(1); #declare randRaio = seed(10); #declare centro = array[camaras]; #declare raio = array[camaras]; #declare i = 0; #while(i < camaras) #declare centro[i] = <15*rand(randSeed),15*rand(randSeed),15*rand(randSeed)>; #declare raio[i] = rand(randRaio); object{ sphere{centro[i], randRaio} texture { tx_vidro } } #declare i = i + 1; #end #declare i = 0; #while(i < tuneis) #declare t1 = int(camaras*rand(randSeed)); #declare t2 = int(camaras*rand(randSeed)); #while ( t1 = t2 ) #declare t2 = int(camaras*rand(randSeed)); #end #declare a = raio[t1]; #if (raio[t1] > raio[t2]) #declare a = raio[t2]; #end object{ cylinder{ centro[t1], centro[t2], a } texture { tx_espelho } } #declare i = i + 1; #end #end #declare camaras = 10; #declare tuneis = 15; Mina(camaras,tuneis) #include "camlight.inc" #declare centro_cena = < -10.00, -5.00, 2.00 >; #declare raio_cena = 20.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)