// Exemplo de arquivo de descricao de cena para POV-ray
// Last edited on 2017-05-07 20:10:09 by stolfilocal

// ======================================================================
// CORES E TEXTURAS

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tx_plastico = 
  texture{
    pigment{ color rgb < 0.10, 0.80, 1.00 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_fosca = 
  texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_fosca_preto = 
  texture{
    pigment{ color rgb < 0, 0, 0 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_fosca_vermelha = 
  texture{
    pigment{ color rgb < 1.00, 0, 0 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_fosca_verde = 
  texture{
    pigment{ color rgb < 0, 1, 0 > }
    finish{ diffuse 0.4 ambient 0.5 }
  }

#declare tx_fosca_branco = 
  texture{
    pigment{ color rgb < 1, 1, 1 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_espelho = 
  texture{
    pigment{ color rgb < 1.00, 0.85, 0.30 > }
    finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 }
  }

#declare tx_vidro = 
  texture{
    pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 }
    finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }


#declare tx_xadrez =
  texture{
    pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }

// ======================================================================
// DESCRIÇÃO DA CENA 

#declare raio = 2.000;

// Partes da cena:
  
#include "eixos.inc"

// Aqui está a cena, finalmente:

#macro bitcoin(m,n)

#declare i=0;

#declare centro = array[n];
#declare roleta1 = seed(n);

#while (i<n)
#declare centro[i] = <200*rand(roleta1),200*rand(roleta1),200*rand(roleta1)>;
#declare i = i+1;
#end

#declare i=0;
#while(i<n)
object{ sphere{	centro[i], int(10*rand(roleta1)) texture {tx_xadrez} }	}	
#declare i = i+1;
#end

#declare i=0;
#while(i<n)
#declare tunel1 = int(n*rand(roleta1));
#declare tunel2 = int(n*rand(roleta1));
#if(tunel1 != tunel2)
cylinder{ centro[tunel1],centro[tunel2], 1 texture {tx_vidro} }
#declare i=i+1;
#end
#end

#end

bitcoin(50,50)


#include "camlight.inc"
#declare centro_cena = < 100, 100, 100 >;
#declare raio_cena = 250;
#declare dir_camera = < 14.00, 7.00, 4.00 >;
#declare dist_camera = 5*raio_cena;
#declare intens_luz = 1.20;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)