// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2017-05-07 20:10:09 by stolfilocal // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca_preto = texture{ pigment{ color rgb < 0, 0, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca_vermelha = texture{ pigment{ color rgb < 1.00, 0, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca_verde = texture{ pigment{ color rgb < 0, 1, 0 > } finish{ diffuse 0.4 ambient 0.5 } } #declare tx_fosca_branco = texture{ pigment{ color rgb < 1, 1, 1 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #include "eixos.inc" // Aqui está a cena, finalmente: #macro bitcoin(m,n) #declare i=0; #declare centro = array[n]; #declare roleta1 = seed(n); #while (i<n) #declare centro[i] = <200*rand(roleta1),200*rand(roleta1),200*rand(roleta1)>; #declare i = i+1; #end #declare i=0; #while(i<n) object{ sphere{ centro[i], int(10*rand(roleta1)) texture {tx_xadrez} } } #declare i = i+1; #end #declare i=0; #while(i<n) #declare tunel1 = int(n*rand(roleta1)); #declare tunel2 = int(n*rand(roleta1)); #if(tunel1 != tunel2) cylinder{ centro[tunel1],centro[tunel2], 1 texture {tx_vidro} } #declare i=i+1; #end #end #end bitcoin(50,50) #include "camlight.inc" #declare centro_cena = < 100, 100, 100 >; #declare raio_cena = 250; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)