// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #macro Make_Mina(nCamaras, nTuneis) #declare roleta = seed(nCamaras); #declare i=0; #declare camPos = array[nCamaras]; #while(i; #declare camPos[i] = centro; sphere{ centro,+1 texture{tx_plastico} } #declare i=i+1; #end #declare i=0; #declare roleta = seed(nCamaras); #while (i, +0.1 texture{tx_fosca}} #end #include "eixos.inc" Make_Mina(50,50) #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 00 >; #declare raio_cena = 25.0; #declare dir_camera = < +20, +20, +10 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)