// Last edited on DATE TIME by USER // Processed by remove-cam-lights #declare tx_fosca = texture{ pigment{ color rgb < 1, 1, 1 > } finish{ diffuse 0.9 ambient 0.1 } } #declare camara = difference { sphere{<0,0,0>,1.0 texture{tx_fosca}} box{ <-1,-1,-1>, <1,1,0> texture{tx_fosca} } } #include "eixos.inc" #macro cena(m,n) #declare roleta1 = seed(131212); #declare centro = array[n]; union{ #declare i=0; #while(i; sphere{centro[i],raio texture{tx_fosca}} #declare i = i+1; #end #declare j=0; #while(j; #declare raio_cena = 50.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)