// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2017-05-07 20:10:09 by stolfilocal // ====================================================================== // CORES E TEXTURAS background{ color rgb < 1.0, 1.0, 1.00 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.8, 0.8, 0.8 > filter 0.70 } finish{ diffuse 0.03 reflection 0.1 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_teste = texture{ pigment{ color rgb < 0.9, 0.90, 0.1 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } // ====================================================================== // DESCRIÇÃO DA CENA // Partes da cena: #declare tunel = union { cylinder { < 0.00, 0.00, 0.00 >, < 0.00, 0.0, 0.8>, 0.25 texture{ tx_fosca } } box { <0.0, 2.0, 0.0>, <0.0,2.0, 2.0> } } #declare minaEntrada = union { cylinder { < 0.00, 0.00, 5.00 >, < 0.00, 0.8, 5.0>, 0.5 } cone { < 0.0, 0.0, 0.2 >, 0.2, < 0.0, 0.0, 1.2>, 0 texture{tx_fosca} } } #macro mina(cam, tuneis) #declare r= seed((cam + tuneis) * 2); #declare i = 0; #declare j = 0; #declare pos = array[cam]; #while (i < cam) #declare pos[i] = < 5 * rand(r), 5 * rand(r), 5 * rand(r)>; #declare i = i + 1; #end #declare i = 0; #while (i + 1 < cam) #if(i = 0) object {minaEntrada translate pos[i]} #else #end object {sphere {pos[i], rand(r*0.2) texture{tx_vidro}}} #if (j < tuneis) object {cylinder {pos[i], pos[i + 1], 0.2 texture{tx_fosca}}} #declare j = j + 1; #else #end #declare i = i + 1; #end #end #include "eixos.inc" // Aqui está a cena, finalmente: union{ object{ eixos(3.00) } mina(6,5) } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)