// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.9, 0.30, 0.30 > } #declare tx_rough = texture{ pigment{ color rgb <0.5,0.5,0.5>} finish{ roughness 0.8 diffuse 0.2 ambient 0.2} } #declare tx_plastico = texture{ pigment{ color rgb < 0.90, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 0.3, 0.50, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.90, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare camara = union { sphere{<0,0,1>, 1} cylinder{<0,0,0>, <0,0,1>, 1} } #declare tunel = cylinder{<1,0,0.5>, <2,0,0.5>, 0.6} #declare roleta1 = seed(1); #macro gera_mina_bitcoins (N, M) #declare centro = array[N]; #declare tamanho = array[N]; #declare i=0; #while (i; #declare tamanho[i]=int(rand(roleta1)*10); #declare i=i+1; #end #declare j=0; #while (j; #declare raio_cena = n_camaras*2; #declare dir_camera = < 2.0, 7.00, 4.00 >; #declare dist_camera = 1000*raio_cena; #declare intens_luz = 1.70; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)