//Nome: Rodrigo de Sousa Serafim da Silva //RA: 118607 //Laboratório 3 // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare bolinha = sphere{ < 0,0,0 >, 0.60 } #declare bolota = sphere{ < 0,0,0 >, 1.50 } #declare bola = sphere{ < 0.00, 0.00, 0.00 >, raio texture{ tx_plastico } } #declare pino = cylinder{ < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture{ tx_fosca } } #declare furo = cylinder{ < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 0.75*raio texture{ tx_fosca } } #include "eixos.inc" #declare CC = 6.2832; // = 2pi #macro esfera_no (nn,rr,dd) union{ #declare tt = 0; #while(tt < 1) sphere{<10*sin(tt*CC),10*sin(2*tt*CC),10*cos(3*tt*CC)>,rr texture{tx_fosca}} #declare tt = tt + 1/dd; #end } #end #macro esfera_quadrado (nn,rr,dd) union{ #declare tt = 0; #while(tt < 1) #if(tt< 0.25) sphere{<0,40*tt,0>,rr texture{tx_fosca}} #else #if(tt<0.5) sphere{<0,10,40*(tt-0.25)>,rr texture{tx_fosca}} #else #if(tt<0.75) sphere{<0,10-40*(tt-0.5),10>,rr texture{tx_fosca}} #else sphere{<0,0,40*(tt-0.75)>,rr texture{tx_fosca}} #end #end #end #declare tt = tt + 1/dd; #end } #end #macro esfera_curva1 (nn,rr,dd) union{ #declare tt=0; #while (tt<1) #if(tt<0.05) sphere{<0,1-sin(5*CC*tt),1-cos(5*CC*tt)>, rr texture{tx_fosca}} #else #if(tt<0.15) sphere{<0,1+4*10*(tt-0.05),0>,rr texture{tx_fosca}} #else #if(tt<0.25) sphere{<0,5+sin(2.5*CC*(tt-0.15)),1-cos(2.5*CC*(tt-0.15))>, rr texture{tx_fosca}} #else #if(tt<0.35) sphere{<0,6,1+6*10*(tt-0.25)>,rr texture{tx_fosca}} #end #end #end #end #declare tt = tt+1/dd; #end } #end //object{esfera_no(1,0.4,1000)} //object{esfera_quadrado(1,0.4,1000)} object{esfera_curva1 (1,0.4,1000)} #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 30; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)