// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2017-05-07 20:10:09 by stolfilocal // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #macro CordaCirculo(raio, n) #declare i = 0; union { #while(i < n) object { sphere{ < raio*sin((2*3.1415*i)/n), 0, cos((2*3.1415*i)/n) >, 0.3} texture { tx_fosca }} #declare i = i + 1; #end } #end #macro CordaQuadrado(centro, lado, n) #declare i = 0; #declare tt = 0.0; union { #while(i < n) #if ((tt >= 0) & (tt < 0.25)) #declare centro = < sin((2*pi*i)/n), 0, 0 >; #end #if ((tt >= 0.25) & (tt < 0.50)) #declare centro = < 0, 0, cos((2*pi*i)/n) >; #end #if ((tt >= 0.5) & (tt < 0.75)) #declare centro = < sin((2*pi*i)/n)+1, 0, -1 >; #end #if ((tt >= 0.75) & (tt < 1.00)) #declare centro = < 1, 0, cos((2*pi*i)/n)-1 >; #end object { sphere{ lado*centro , 0.3} texture { tx_fosca }} #declare tt = tt + 1/(n); #declare i = i + 1; #end } #end #macro Corda(centro, lado, n) #declare i = 0; #declare tt = 0.0; union { #while(i < n) #if ((tt >= 0) & (tt < 0.125)) #declare centro = < 0, 0, cos((2*pi*i)/n) >; #end #if ((tt >= 0.125) & (tt < 0.250)) #declare centro = < sin((2*3.1415*i)/n) - 1, 0, cos((2*3.1415*i)/n) + 1 >; #end #if ((tt >= 0.250) & (tt < 0.375)) #declare centro = < sin((2*pi*i)/n)-1.32, 0, 1.72 >; #end object { sphere{ lado*centro , 0.2} texture { tx_fosca }} #declare tt = tt + 1/(n); #declare i = i + 1; #end } #end Corda(0, 2, 200) #include "camlight.inc" #declare centro_cena = < 0, -5, 2 >; #declare raio_cena = 4.0; #declare dir_camera = < -5.00, 20.00, 0.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)