// Last edited on 2019-07-15 23:50:15 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca_preto = texture{ pigment{ color rgb < 0, 0, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca_vermelha = texture{ pigment{ color rgb < 1.00, 0, 0 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_fosca_verde = texture{ pigment{ color rgb < 0, 1, 0 > } finish{ diffuse 0.4 ambient 0.5 } } #declare tx_fosca_branco = texture{ pigment{ color rgb < 1, 1, 1 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare raio = 2.000; #include "eixos.inc" #include "textures.inc" // object { eixos(3) } #macro criano(R,tx) #declare tt = 1/tx; #declare N = 0; #while(N < tx) #declare theta = 2 * N * pi * tt; object { sphere {<2*sin(theta)-sin(2*theta), -2*cos(2*theta) , 3*sin(theta)>, R} texture { Chrome_Metal} } #declare N = N + 1; #end #end criano(0.15,100) #include "camlight.inc" #declare centro_cena = < 0, 0, 0 >; #declare raio_cena = 5; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)