// Last edited on 2019-07-15 23:55:13 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #macro Make_No(nVoltas,raio,espacamento) union{ #declare i=0; #while(i; sphere{ centro,raio texture{tx_plastico} translate } #declare j = j+espacamento; #end #declare i=i+1; #end cylinder{, <-cos(0),-sin(0),0>, raio texture{tx_plastico}} cylinder{<-cos(j),-sin(j),j>, , raio texture{tx_plastico}} #while(i>0) #declare j=1/espacamento; #while(j>0) #declare centro = <-cos(j),-sin(j),j>; sphere{ centro,raio texture{tx_plastico} translate } #declare j = j-espacamento; #end #declare i=i-1; #end } #end #include "eixos.inc" // object{ eixos(10) } Make_No(1,0.3,0.1) #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 5.00 >; #declare raio_cena = 10.0; #declare dir_camera = < +20, +20, +20 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)