// Last edited on 2019-07-16 00:20:06 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare cx = 0; #declare cz = 0; #declare cy = 0; #macro c (P, R) #declare cy = sqrt(pow(R, 2) - pow(cx, 2)); #declare cz = 0; #end #macro circulo (R, N) #declare centro = <0.0, 0.0, 0.0>; #declare nX = N/2; #declare d = 2*R/nX; #declare cx = -R; #while (cx, 20.00 texture{tx_fosca}}} object {sphere {, 20.00 texture{tx_fosca}}} #declare cx = cx + d; #end #end circulo (300, 1000) #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 520; #declare dir_camera = < 10.00, 10.00, 10.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)