// Last edited on 2019-07-17 00:46:21 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_vermelho = texture{ pigment{ color rgb < 0.80, 0.10, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_pink = texture{ pigment{ color rgb < 0.98, 0.05, 0.75 > } finish{ diffuse 0.8 ambient 0.2 specular 0.5 roughness 0.005 } } #declare tx_orange = texture{ pigment{ color rgb < 0.98, 0.20, 0.20 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.05 } } #declare tx_verde = texture{ pigment{ color rgb < 0.20, 0.90, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.00, 0.0, 0.00 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 1.0 } #declare bola = union { sphere{ < 0,0,2 >, 1.50 texture{ tx_verde } } } #include "eixos.inc" #macro interpolalin(t0, v0, t1, v1, tt) #local r=(tt-t0)/(t1-t0); #local s=1-r; #local vv=s*v0+r*v1; vv #end #macro arcobezier(t0,t1,A,B,C,D,tt) #local AB=interpolalin(t0,A,t1,B,tt); #local BC=interpolalin(t0,B,t1,C,tt); #local CD=interpolalin(t0,C,t1,D,tt); #local ABC=interpolalin(t0,AB,t1,BC,tt); #local BCD=interpolalin(t0,BC,t1,CD,tt); #local ABCD=interpolalin(t0,ABC,t1,BCD,tt); ABCD #end #macro curvas() union{ #declare t0=0.00; #declare t1=0.99; #declare A=<0,0,0>; #declare B=<0,10,0>; #declare C=<0,10,5>; #declare D=<0,10,10>; #declare tt=t0; #while(tt; #declare B=<-3,7,14>; #declare C=<-3,3,5>; #declare D=<0,0,10>; #declare tt=t0; #while(tt; #declare B=<3,-3,12>; #declare C=<5,2,13>; #declare D=<2,5,15>; #declare tt=t0; #while(tt; #declare B=<5,5,7>; #declare C=<2,2,3>; #declare D=<0,0,0>; #declare tt=t0; #while(tt; #declare v1=<0,10,0>; #declare tt=t0; #while(tt; #declare v1=<0,10,10>; #declare tt=t0; #while(tt; #declare v1=<0,0,10>; #declare tt=t0; #while(tt; #declare v1=<0,0,0>; #declare tt=t0; #while(tt } #declare a = a+1/n; #end } #end object{curvas()} // object{ eixos(15.00) } #include "camlight.inc" #declare centro_cena = < 10.00, +10.00, 12.00>; #declare raio_cena = 18.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 30*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)