// Last edited on DATE TIME by USER // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_peca = texture{ pigment{ color rgb < 0.5, 0.5, 0.5 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.0, 0.0, 0.0 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 1.0 } #include "eixos.inc" #macro interpolalin(t0, v0, t1, v1, tt) #local r = (tt-t0)/(t1-t0); #local s = 1 - r; #local vv = s*v0 + r*v1; vv #end #macro arcobezier(t0, t1, A, B, C, D, tt) #local AB = interpolalin(t0, A, t1, B, tt); #local BC = interpolalin(t0, B, t1, C, tt); #local CD = interpolalin(t0, C, t1, D, tt); #local ABC = interpolalin(t0, AB, t1, BC, tt); #local BCD = interpolalin(t0, BC, t1, CD, tt); #local ABCD = interpolalin(t0, ABC, t1, BCD, tt); ABCD #end #declare lado = 40; #declare n = 1500; #declare grossura = 1; #declare tx = tx_fosca; #macro Corda(grossura, lado, n, tx) #declare i = 0; #declare tt = 0; #while (i < n) #if ((tt >= 0) & (tt < 1/4)) #declare centro = arcobezier(0, 1/4, <0,0,0>, <0.25,0,0.5>, <.5,0,.5>, <.5,0,.25>,tt); #end #if ((tt >= 1/4) & (tt < 1/2)) #declare centro = arcobezier(1/4, 1/2, <.5,0,0.25>, <-0.2,0,-0.8>,<-0.7,0,-0.5>, <0,0,.6>, tt); #end #if ((tt >= 1/2) & (tt < 3/4)) #declare centro = arcobezier(1/2, 3/4, <0,0,.6>, <0,0.2,-0.2>, <0,-0.2,-0.2>, <0.5,-.2,.4>, tt); #end #if ((tt >= 3/4) & (tt < 1)) #declare centro = arcobezier(3/4, 1, <0.5,-.2,.4>, <1,0.8,-1>, <0,0.4,-0.2>, <0,0,0>, tt); #end #declare tt=tt+1/n; #declare i=i+1; sphere{ lado*centro, grossura texture {tx} } #end #end Corda(grossura, lado, n, tx) #include "camlight.inc" #declare centro_cena = < 6, 0, 0 >; #declare raio_cena = 50; #declare dir_camera = < 10.00, 30.00, 5.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)