// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2017-05-07 20:10:09 by stolfilocal // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #macro interpolar(t0, v0, t1, v1, tt) #local r = (tt - t0)/(t1 - t0); #local s = 1 - r; #local vv = s*v0 + r*v1; vv #end #macro arcobezier(t0, t1, A, B, C, D, tt) #local AB = interpolar(t0, A, t1, B, tt); #local BC = interpolar(t0, B, t1, C, tt); #local CD = interpolar(t0, C, t1, D, tt); #local ABC = interpolar(t0, AB, t1, BC, tt); #local BCD = interpolar(t0, BC, t1, CD, tt); #local ABCD = interpolar(t0, ABC, t1, BC, tt); ABCD #end #macro Corda(centro, n, lado) #declare i = 0; #declare tt = 0.0; union { #while(i < n) #if ((tt >= 0) & (tt < 0.25)) #declare centro = arcobezier(0, 0.25, <0,0,0>, <0.2,0,0.1>, <0.1,0,0.1>, <0.5,0,0.25>, tt); #end #if ((tt >= 0.25) & (tt < 0.5)) #declare centro = arcobezier(0.25, 0.5, <0.5,0,0.25>, <-0.1,0,-0.1>, <-0.2,0,-0.1>, <-0.5,0,-0.5>, tt); #end #if ((tt >= 0.5) & (tt < 0.75)) #declare centro = arcobezier(0.5, 0.75, <-0.5,0,-0.5>, <0.25,0,0.5>, <0.5,0,0.5>, <0.5,0,-0.5>, tt); #end #if ((tt >= 0.75) & (tt < 1)) #declare centro = arcobezier(0.75, 1, <0.5,0,-0.5>, <0.25,0,0.5>, <0.5,0,0.5>, <0.0,0,0>, tt); #end sphere{ lado*centro , 0.2 texture { tx_fosca }} #declare tt = tt + 1/n; #declare i = i + 1; #end } #end Corda(0, 2000, 20) #include "camlight.inc" #declare centro_cena = < 0, 0, 5 >; #declare raio_cena = 20; #declare dir_camera = < 10.00, 30.00, 5.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)