// Last edited on 2019-07-17 03:32:35 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico_branco = texture{ pigment{ color rgb < 1.0, 1.0, 1.0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_plastico_preto = texture{ pigment{ color rgb < 0.0, 0.0, 0.0 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_plastico_vermelho = texture{ pigment{ color rgb < 0.90, 0.20, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_plastico_azul = texture{ pigment{ color rgb < 0.1, 0.2, 0.9 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #macro bola (raio, centro, textura) sphere{ centro, raio texture{ textura } } #end #declare bola_unit = sphere{ <0, 0, 0>, 0.05 texture{ tx_plastico_vermelho } } #declare x0 = -5; // posição final #declare x1 = 5; // posição inicial #macro circulo (raioS, raioC, start, stop, passo) union{ #for (i, start, stop, passo) #declare centro = raioC * <0, cos(2 * pi * i), sin(2 * pi * i)>; object{ bola(raioS, centro, tx_plastico_vermelho) } #end // end while } #end #macro palito (raio, p0, p1, passo) union{ #for (i, -1, 1, passo) #declare centro = p0 + i * p1; object{ bola(raio, centro, tx_plastico_vermelho) } #end // end while } #end #macro interplin (p0, t0, p1, t1, tt) #local r = (tt - t0) / (t1 - t0); #local s = 1 - r; #local vv = s * p0 + r * p1; vv #end // end interplin #macro bezier (A, B, C, D, tt) #local AB = interplin(A, 0, B, 1, tt); #local BC = interplin(B, 0, C, 1, tt); #local CD = interplin(C, 0, D, 1, tt); #local ABC = interplin(AB, 0, BC, 1, tt); #local BCD = interplin(BC, 0, CD, 1, tt); #local ABCD = interplin(ABC, 0, BCD, 1, tt); ABCD #end // end bezier #macro quadrado (passo) union{ #for (i, 0, 1, passo) object{ bola_unit translate interplin(<0, 0, 0>, 0, <0, 0, 1>, 1, i)} object{ bola_unit translate interplin(<0, 0, 0>, 0, <0, 1, 0>, 1, i)} object{ bola_unit translate interplin(<0, 1, 0>, 0, <0, 1, 1>, 1, i)} object{ bola_unit translate interplin(<0, 1, 1>, 0, <0, 0, 1>, 1, i)} #end // end while } #end #macro cubo (passo) union{ object{ quadrado(passo) } object{ quadrado(passo) translate <0, -1, 0> rotate <0, 0, 90> } object{ quadrado(passo) translate <1, -1, 0> rotate <0, 0, 90> } object{ quadrado(passo) translate <1, 0, 0> } } #end #macro suavizaX(P, N, i) #local j = mod(i + 1, N); #local vv = (P[j][1] - P[i][2]) / 2; #declare P[i][2] = P[i][3] - vv; #declare P[j][1] = P[j][0] + vv; #end // end suavizaX #declare P = array[6][4]; #declare P[0][0] = <-1, -1, -0.5>; #declare P[0][1] = <-0.75, -0.75, -0.2>; #declare P[0][2] = <0.3, 0, 0.75>; #declare P[0][3] = <0.75, 0.75, 0.5>; #declare P[1][0] = <0.75, 0.75, 0.5>; #declare P[1][1] = <0.55, 0.55, 0.2>; #declare P[1][2] = <0.3, 0.3, -0.5>; #declare P[1][3] = <0, 0, -0.75>; #declare P[2][0] = <0, 0, -0.75>; #declare P[2][1] = <-0.3, -0.3, -0.5>; #declare P[2][2] = <-0.55, -0.55, 0.2>; #declare P[2][3] = <-0.75, -0.75, 0.5>; #declare P[3][0] = <-0.75, -0.75, 0.5>; #declare P[3][1] = <-3, 0, 0.75>; #declare P[3][2] = <0.75, 0.75, -0.2>; #declare P[3][3] = <1, 1, -0.5>; #declare P[4][0] = <-1, -1, -0.5>; #declare P[4][1] = <-0.85, -0.85, 0.7>; #declare P[4][2] = <-0.75, -0.75, 0.9>; #declare P[4][3] = <0, 0, 1.0>; #declare P[5][0] = <1, 1, -0.5>; #declare P[5][1] = <0.85, 0.85, 0.7>; #declare P[5][2] = <0.75, 0.75, 0.9>; #declare P[5][3] = <0, 0, 1.0>; suavizaX(P, 6, 0) suavizaX(P, 6, 1) suavizaX(P, 6, 2) suavizaX(P, 6, 3) suavizaX(P, 6, 4) suavizaX(P, 6, 5) #for (i, 0, 1, 0.001) object{ bola_unit translate bezier(P[0][0], P[0][1], P[0][2], P[0][3], i) } object{ bola_unit translate bezier(P[1][0], P[1][1], P[1][2], P[1][3], i) } object{ bola_unit translate bezier(P[2][0], P[2][1], P[2][2], P[2][3], i) } object{ bola_unit translate bezier(P[3][0], P[3][1], P[3][2], P[3][3], i) } object{ bola_unit translate bezier(P[4][0], P[4][1], P[4][2], P[4][3], i) } object{ bola_unit translate bezier(P[5][0], P[5][1], P[5][2], P[5][3], i) } #end #include "eixos.inc" //object{ eixos(1.0) } #include "camlight.inc" #declare centro_cena = < 0.0, 0.0, 0.2 >; #declare raio_cena = 2.7; #declare dir_camera = < 45, -50, 60 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)