// Last edited on 2019-07-17 03:34:59 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #macro interpolar(t0, v0, t1, v1, tt) #local r = (tt - t0)/(t1 - t0); #local s = 1 - r; #local vv = s*v0 + r*v1; vv #end #macro arcobezier(t0, t1, A, B, C, D, tt) #local AB = interpolar(t0, A, t1, B, tt); #local BC = interpolar(t0, B, t1, C, tt); #local CD = interpolar(t0, C, t1, D, tt); #local ABC = interpolar(t0, AB, t1, BC, tt); #local BCD = interpolar(t0, BC, t1, CD, tt); #local ABCD = interpolar(t0, ABC, t1, BCD, tt); ABCD #end #macro suavizaZ(P, n, i, vv) #local j = mod(i+1, n); #declare P[i][2] = P[i][3] - vv; #declare P[j][1] = P[j][0] + vv; #end #macro suavizaX(P, n, i) #local j = mod(i+1, n); #local vv = (P[j][1] - P[i][2])/2; suavizaZ(P, n, i, vv) #end #macro Corda(centro, n, lado) #declare i = 0; #declare tt = 0.0; #declare P = array[4][4]; #declare P[0][0] = <0,0,0>; #declare P[0][1] = <0.2,0,0.1>; #declare P[0][2] = <0.1,0,0.1>; #declare P[0][3] = <0.5,0,0.25>; #declare P[1][0] = P[0][3]; #declare P[1][1] = <-0.5,0,-0.5>; #declare P[1][2] = <-0.3,0,0.5>; #declare P[1][3] = <0.5,0,0.4>; #declare P[2][0] = P[1][3]; #declare P[2][1] = <0,0.2,-0.2>; #declare P[2][2] = <0,0.2,-0.2>; #declare P[2][3] = <0.5,-0.2,-0.4>; #declare P[3][0] = P[2][3]; #declare P[3][1] = <0.5,0.2,0.5>; #declare P[3][2] = <0,0.2, -0.2>; #declare P[3][3] = P[0][0]; #while(i < 4) suavizaX(P, 4, i) #declare i = i + 1; #end union { #declare j = 0; #declare i = 0; #while(i < n) #if ((tt >= j/4) & (tt < (j+1)/4)) #declare centro = arcobezier(j/4, (j+1)/4, P[j][0], P[j][1], P[j][2], P[j][3], tt); sphere{ lado*centro , 0.2 texture { tx_fosca }} #else #declare j = j + 1; #end #declare tt = tt + 1/n; #declare i = i + 1; #end } #end Corda(0, 1500, 5) #include "eixos.inc" //object{eixos(5)} #include "camlight.inc" #declare centro_cena = < 2, 1, 0 >; #declare raio_cena = 5.5; #declare dir_camera = < 10.00, 30.00, 5.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)