// Last edited on 2019-07-17 05:29:31 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #macro interpolar(t0, v0, t1, v1, tt) #local r = (tt - t0)/(t1 - t0); #local s = 1 - r; #local vv = s*v0 + r*v1; vv #end #macro arcobezier(t0, t1, A, B, C, D, tt) #local AB = interpolar(t0, A, t1, B, tt); #local BC = interpolar(t0, B, t1, C, tt); #local CD = interpolar(t0, C, t1, D, tt); #local ABC = interpolar(t0, AB, t1, BC, tt); #local BCD = interpolar(t0, BC, t1, CD, tt); #local ABCD = interpolar(t0, ABC, t1, BCD, tt); ABCD #end #macro suavizaZ(P, n, i, vv) #local j = mod(i+1, n); #declare P[i][2] = P[i][3] - vv; #declare P[j][1] = P[j][0] + vv; #end #macro suavizaX(P, n, i) #local j = mod(i+1, n); #local vv = (P[j][1] - P[i][2])/2; suavizaZ(P, n, i, vv) #end #macro noh(P, M) #local tt = 0.0; union { #local j = 0; #local i = 0; #while(i < M) #if ((tt >= j/4) & (tt < (j+1)/4)) #declare centro = arcobezier(j/4, (j+1)/4, P[j][0], P[j][1], P[j][2], P[j][3], tt); sphere{ centro , 0.02 texture { tx_fosca }} #else #local j = j + 1; #end #local tt = tt + 1/n; #local i = i + 1; #end } #end #macro interpolaMatriz(P, Q, c0, c1, cc, R) #local i = 0; #local j = 0; #while (i < 4) #while (j < 4) #declare R[i][j] = interpolar(c0, P[i][j], c1, Q[i][j], cc); #local j = j+1; #end #local j = 0; #local i = i+1; #end #end #macro desenho(centro, n, cenas) #local i = 0; #declare P = array[4][4]; #declare P1 = array[4][4]; #declare R = array[4][4]; #for (i, 0, 3, 1) #for(j, 0, 3, 1) #declare R[i][j] = <0,0,0>; #end #end #declare P[0][0] = <0,0,0>; #declare P[0][1] = <0.2,0,0.1>; #declare P[0][2] = <0.1,0,0.1>; #declare P[0][3] = <0.5,0,0.25>; #declare P[1][0] = P[0][3]; #declare P[1][1] = <-0.5,0,-0.5>; #declare P[1][2] = <-0.3,0,0.5>; #declare P[1][3] = <0.5,0,0.4>; #declare P[2][0] = P[1][3]; #declare P[2][1] = <0,0.2,-0.2>; #declare P[2][2] = <0,0.2,-0.2>; #declare P[2][3] = <0.5,-0.2,-0.4>; #declare P[3][0] = P[2][3]; #declare P[3][1] = <0.5,0.2,0.5>; #declare P[3][2] = <0,0.2, -0.2>; #declare P[3][3] = P[0][0]; #declare P1[0][0] = <0,0,0>; #declare P1[0][1] = <0.2,0,0.1>; #declare P1[0][2] = <0.1,0,0.1>; #declare P1[0][3] = <0.5,0,0.25>; #declare P1[1][0] = P1[0][3]; #declare P1[1][1] = <-0.8,0,-0.8>; #declare P1[1][2] = <-0.7,0,0.7>; #declare P1[1][3] = <1.0,0,0.4>; #declare P1[2][0] = P1[1][3]; #declare P1[2][1] = <0,0.2,-0.2>; #declare P1[2][2] = <0,0.2,-0.2>; #declare P1[2][3] = <0.5,-0.2,-0.4>; #declare P1[3][0] = P1[2][3]; #declare P1[3][1] = <0.5,0.2,0.5>; #declare P1[3][2] = <0,0.2,-0.2>; #declare P1[3][3] = P1[0][0]; #while(i < 4) suavizaX(P, 4, i) suavizaX(P1, 4, i) #local i = i + 1; #end #local i = 0; #while (i < cenas) interpolaMatriz(P, P1, 0, cenas, i, R) object{ noh(R, n) translate 1.5*i/cenas*y } #local i = i + 1; #end #end desenho(0, 1800, 4) #include "camlight.inc" #declare centro_cena = < 0, 0.6, 0 >; #declare raio_cena = 1.3; #declare dir_camera = < 30.00, 10.00, 5.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)