// Last edited on 2019-07-17 06:01:56 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.8, 0.7, 0.5 > } #declare tx_corda = texture{ pigment{ color rgb < 1.0, 0.6, 0.2 > } finish{ diffuse 0.9 ambient 0.1 } } #include "eixos.inc" #macro interpola_linear(T,T0,T1,P0,P1) (P0+(T0+T/(T1-T0))*(P1-P0)) #end #macro interpola_3d(T, T0, T1, P0, P00, P1, P11) (P0*pow((1-(T0+T/(T1-T0))),3) + P00*3*(T0+T/(T1-T0))*pow((1-(T0+T/(T1-T0))),2) + 3*P11*pow((T0+T/(T1-T0)),2)*(1-(T0+T/(T1-T0))) + pow((T0+T/(T1-T0)),3)*P1) #end #macro arco(A0, A1, A2, A3, T0, T1) union{ #local T = T0; #while (T<=T1) object{ sphere { interpola_3d(T,T0,T1,A0, A1, A3, A2), 0.2 texture {tx_corda}}} #local T = T+1; #end } #end #macro make_no(P, N, M) union{ #local I = 0; #while (I < N) arco(P[I][0],P[I][1],P[I][2],P[I][3],0,M) #local I = I + 1; #end } #end #macro matriz_no(P1, P2) #local P = array[3][4]; #local PM = (P1+P2)/2; #local PM2 = (P1+PM)/2; #local P[0][0] = P1; #local P[0][1] = P1 + <8,1,3>; #local P[0][2] = PM + <-8,-1,3>; #local P[0][3] = PM; #local P[1][0] = PM; #local P[1][1] = PM - <-8,-1,3>; #local P[1][2] = PM2 + <0,0,1.5> + <0,7,0>; #local P[1][3] = PM2 + <0,0,1.5>; #local P[2][0] = P[1][3]; #local P[2][1] = P[1][3] - <0,7,0>; #local P[2][2] = PM2 - <0,5,0>; #local P[2][3] = P2; P #end #macro matriz_no2(P1, P2) #local P = array[3][4]; #local PM = (P1+P2)/2; #local PM2 = (P1+PM)/2; #local P[0][0] = P1; #local P[0][1] = P1 + <15,1,6>; #local P[0][2] = PM + <-15,-1,6>; #local P[0][3] = PM; #local P[1][0] = PM; #local P[1][1] = PM - <-15,-1,6>; #local P[1][2] = PM2 + <0,0,1.5> + <-2,8,0>; #local P[1][3] = PM2 + <0,0,1.5>; #local P[2][0] = P[1][3]; #local P[2][1] = P[1][3] - <-2,8,0>; #local P[2][2] = PM2 - <0,5,0>; #local P[2][3] = P2; P #end #macro interpola_linear_matriz(P,Q,N,C0,C1,CC) #declare R = array[N][4]; #for (I,0,N-1,1) #for (J,0,3,1) #declare R[I][J] = <0,0,0>; #end #end #local I = 0; #while (I < N) #local K = 0; #while (K < 4) #declare R[I][K] = interpola_linear(CC,C0,C1,P[I][K],Q[I][K]); #local K = K + 1; #end #local I = I + 1; #end R #end union{ #declare P = matriz_no2(<10,0,0>, <15,0,0>); #declare Q = matriz_no(<-12,0,0>, <-7,0,0>); object{ make_no(P, 3, 1000) translate 10*z } make_no(Q,3,1000) #local CC = 0; #while (CC < 5) #local R = interpola_linear_matriz(P,Q,3,0,5,CC); object{ make_no(R,3,1000) translate 30*(CC/5-0.5)*z } #local CC = CC + 1; #end } #include "camlight.inc" #declare centro_cena = < 2.00, 0.00, -2.00 >; #declare raio_cena = 25; #declare dir_camera = < 0.0, -1.0, 1.0 >; #declare dist_camera = 6*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)