// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2017-05-07 20:10:09 by stolfilocal // ====================================================================== // CORES E TEXTURAS background{ color rgb < 1.0, 1.0, 1.00 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.8, 0.8, 0.8 > filter 0.70 } finish{ diffuse 0.03 reflection 0.1 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_teste = texture{ pigment{ color rgb < 0.9, 0.90, 0.1 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } // ====================================================================== // DESCRIÇÃO DA CENA // Partes da cena: #macro corda(nVol, raio, esp) #declare r= seed(10); #declare i = 0; #declare pos = array[100]; #declare compl = array[100]; #declare j = 0; #while (j < nVol) #declare j = (-1 * j) * sin(rand(r)); #declare k = (-1 * j) * cos(rand(r)); #declare l = nVol; #while (l > 0) #declare i = 0; #while (i < 100) #declare j = j + 1.06*esp; #declare k = k + esp; #declare pos[i] = <0, 0.5*sin(j), (0.1 * (l * 1.5))*k>; #declare compl[i] = <0, 0.5*cos(j), (0.1 * (l * 1.5))*k>; object {sphere {pos[i] , raio texture{tx_vidro} translate <0,(-clock) * cos(j), 0>}} object {sphere {compl[i] , raio texture{tx_vidro} translate <0,0,0>}} #declare i = i + 1; #end #declare l = l - 1; #end #declare j = j + 1; #end #end #include "eixos.inc" // Aqui está a cena, finalmente: union{ object{ eixos(3.00) } corda(2,0.1, 0.05) } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 20*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)