// Last edited on 2019-07-17 10:08:13 by stolfilocal
// Processed by remove-cam-lights

background{ color rgb < 0.75, 0.80, 0.85 > }

#declare tx_plastico =
  texture{
    pigment{ color rgb < 0.10, 0.80, 1.00 > }
    finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_fosca =
  texture{
    pigment{ color rgb < 1.00, 0.80, 0.10 > }
    finish{ diffuse 0.9 ambient 0.1 }
  }

#declare tx_espelho =
  texture{
    pigment{ color rgb < 1.00, 0.85, 0.30 > }
    finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 }
  }

#declare tx_vidro =
  texture{
    pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 }
    finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 }
  }

#declare tx_xadrez =
  texture{
    pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > }
    finish{ diffuse 0.9 ambient 0.1 }
    scale 2.0
  }

#declare raio = 2.000;

#declare bolinha =
  sphere{ < 0,0,0 >, 0.60 }

#declare bolota =
  sphere{ < 0,0,0 >, 1.50 }

#declare bola =
  sphere{
    < 0.00, 0.00, 0.00 >, raio
    texture{ tx_plastico }
  }

#declare pino =
  cylinder{
    < -2.00, +2.00, -1.00 >,
    < +2.00, -2.00, +1.00 >,
    0.75
    texture{ tx_fosca }
  }

#declare furo =
  cylinder{
    < -1.00, -2.00, -2.00 >,
    < +1.00, +2.00, +2.00 >,
    0.75*raio
    texture{ tx_fosca }
  }

#include "eixos.inc"

#declare CC = 6.2832; // = 2pi

#macro interpolalin(t0,v0,t1,v1,tt)

        #local r = (tt-t0)/(t1-t0);
        #local s = 1-r;
        #local vv= s*v0 + r*v1;
        vv
#end

#macro arcobezier(t0,t1,A,B,C,D,tt)
        #local AB = interpolalin(t0,A,t1,B,tt);
        #local BC = interpolalin(t0,B,t1,C,tt);
        #local CD = interpolalin(t0,C,t1,D,tt);

        #local ABC = interpolalin(t0,AB,t1,BC,tt);
        #local BCD = interpolalin(t0,BC,t1,CD,tt);

        #local ABCD = interpolalin(t0,ABC,t1,BCD,tt);
        ABCD
#end

#declare mosquito_corpo = box{<-20,-6,-6>,<20,6,6> texture{tx_plastico}}

#declare mosquito_cabeca = sphere{<0,0,0>,5 texture {tx_fosca}}

#declare mosquito_pe = cylinder{<0,0,0>,<1.2,0,0>,0.8 texture{tx_fosca}}

#declare mosquito_junta = sphere{<0,0,0>,1 texture{tx_fosca}}

#declare mosquito_canela = cylinder{<0,0,0>,<5,0,0>,0.8 texture {tx_fosca}}

#macro mosquito_perna1()
union{
        object{mosquito_pe translate <1,0,0>}
        object{mosquito_junta translate <0,0,0>}
}
#end

#macro mosquito_perna2(a)
union{
        object{mosquito_junta translate <0,0,0>}
        object{mosquito_canela translate <1.5,0,0>}
        object{mosquito_perna1() rotate <0,-a,0> translate <7,0,0>}

}
#end

#macro mosquito_perna3(a,b)
union{
        object{mosquito_junta translate <0,0,0>}
        object{mosquito_canela translate <1.5,0,0>}
        object{mosquito_perna2(a) rotate <0,b,0> translate <6,0,0>}

}
#end

#macro dragao_mosquito(a,b,c)
union{
        object{mosquito_corpo translate <-10,0,0>}
        object{mosquito_cabeca translate <13,0,0>}
        object{mosquito_perna3(a,b) rotate <0,90-c,0> translate <-20,5,-6>}
        object{mosquito_perna3(a,b) rotate <0,90-c,0> translate < -10,5,-6>}
        object{mosquito_perna3(a,b) rotate <0,90-c,0> translate <0,5,-6>}
        object{mosquito_perna3(a,b) rotate <0,90-c,0> translate <-20,-5,-6>}
        object{mosquito_perna3(a,b) rotate <0,90-c,0> translate <-10,-5,-6>}
        object{mosquito_perna3(a,b) rotate <0,90-c,0> translate <0,-5,-6>}
}
#end

object{dragao_mosquito(80,30,20) translate <0,-10,0>}
object{dragao_mosquito(110,80,50) translate <0,10,0>}

#include "camlight.inc"
#declare centro_cena = < 0.00, 0.00, 0.00 >;
#declare raio_cena = 30;
#declare dir_camera = < 14.00, 7.00, 4.00 >;
#declare dist_camera = 5*raio_cena;
#declare intens_luz = 1.20;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)