// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2017-05-07 20:10:09 by stolfilocal // ====================================================================== // CORES E TEXTURAS background{ color rgb < 1.0, 1.0, 1.00 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.8, 0.8, 0.8 > filter 0.70 } finish{ diffuse 0.03 reflection 0.1 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_teste = texture{ pigment{ color rgb < 0.9, 0.90, 0.1 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } // ====================================================================== // DESCRIÇÃO DA CENA // Partes da cena: #macro perna (ox, oy, rot) union { // coxa object{ box{ <0,0, 0>, <0.2,0.2,1.0> translate rotate<0,0,0> texture{tx_plastico}} } object{ sphere { <0.1,0.1,0.8>, 0.15 translate rotate<0,0,0> texture {tx_plastico} } } // canela object{ box{ <0,0, 1.0>, <0.2,0.2,1.8> translate rotate<0,0,0> texture{tx_plastico}} } object{ sphere { <0.1,0.1, 0.1>, 0.15 translate rotate<0,0,0> texture {tx_plastico} } } object{ pe(ox, oy, rot) } } #end #macro pe(ox, oy, rot) object{ box{ <0,0, 0>, <0.2,0.8,-0.1> translate rotate<0,0,0> texture{tx_plastico}} } #end #macro corpo () object{ box{ <1.4,-2.6, 1.4>, <-1.4,2.6,1.8> texture{tx_plastico}} } #end #macro mosquito (ox, oy, rot) corpo() perna(1*ox,1*oy, rot) perna(2*ox,1*oy, rot) perna(1*ox,2*oy, rot) perna(2*ox,2*oy, rot) perna(0*ox,-1*oy, rot) perna(2*ox,-1*oy, rot) #end #include "eixos.inc" // Aqui está a cena, finalmente: union{ mosquito(1,1,20) } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 20*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)