//Nome: Rodrigo de Sousa Serafim da Silva //RA: 118607 //Laboratório // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare bolinha = sphere{ < 0,0,0 >, 0.60 } #declare bolota = sphere{ < 0,0,0 >, 1.50 } #declare bola = sphere{ < 0.00, 0.00, 0.00 >, raio texture{ tx_plastico } } #declare pino = cylinder{ < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture{ tx_fosca } } #declare furo = cylinder{ < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 0.75*raio texture{ tx_fosca } } #include "eixos.inc" #declare texto = text{ttf "arial.ttf" "MAIN PRESENTATION" 2 0.0 } #declare projetor = prism { -10, 25, 12, <8,8>, <8,16>, <20,24>, <32,16>, <32,8>, <8,8> <9,9>, <9,16>, <20,23>, <31,16>, <31,9> ,<9,9> texture{tx_fosca}} #declare tampa = prism{ -10,-9,6, <9,9>, <9,16>, <20,23>, <31,16>, <31,9> ,<9,9> texture{tx_fosca}} object{projetor translate <-15,25,0> rotate <0,0,0>} difference{object{tampa translate <-15,25,0>} object{texto rotate <90,0,180> translate <9,15,11>}} light_source {<10,40,15> 1} #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 0.00 >; #declare raio_cena = 30; #declare dir_camera = < 1.00, 7.00, 1.50 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 0; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)