// Last edited on 2019-07-17 14:05:16 by stolfilocal // Processed by remove-cam-lights #include "colors.inc" #include "shapes.inc" #include "camlight.inc" #include "eixos.inc" background { color rgb <0.7, 0.7, 0.7> } difference { prism { 0, 4, 5 <1, -1>, <2, 2>, <-2, 2>, <-1, -1>, <-2, -4> texture { pigment { rgb <0.3, 0.3, 0.3> } } rotate <90, 0, 180> translate <2, 2, 0> } prism { -1, 6, 5 <1, -1>, <2, 2>, <-2, 2>, <-1, -1>, <-2, -4> texture { pigment { rgb <0.3, 0.3, 0.3> } } rotate <90, 0, 180> translate <2, 2, 0> } object { text { ttf "gothic.ttf" "Fellipe" 3, 0 } pigment { rgb <0.3, 0.3, 0.3> } rotate <90, 0, 240> translate <2.8, 2, 2> } } object { box { <0, 0, 0>, <10, 0.5, 10> pigment { rgb <0.2, 0.2, 0.2> } } translate <-5, -10, 0> rotate <0, 0, -60> } light_source { <3, 3, 2.2>, 0.9 } #declare center = <0.00, 0.00, 0.00>; #declare scene_radius = 25; #declare camera_direction = <1, 1, 0.4>; #declare camera_distance = 5.1 * scene_radius; #declare light_intensity = 0.0; camlight( center, scene_radius, camera_direction, camera_distance, z, light_intensity )