// Last edited on 2019-07-17 14:09:12 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_branco = texture{ pigment{ color rgb < 1, 1, 1 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_vermelho = texture{ pigment{ color rgb < 0.80, 0.10, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_pink = texture{ pigment{ color rgb < 0.98, 0.05, 0.75 > } finish{ diffuse 0.8 ambient 0.2 specular 0.5 roughness 0.005 } } #declare tx_orange = texture{ pigment{ color rgb < 0.98, 0.20, 0.20 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.05 } } #declare tx_verde = texture{ pigment{ color rgb < 0.20, 0.90, 0.10 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #include "eixos.inc" #declare chao = box{ <-5,-5,-1>, <+15,+15,0> } #declare prisma = union { prism{ 0, 5, 8, <2,0>, <4,0>, <6,2>, <6,4>, <4,6>, <2,6>, <0,4>, <0,2> } } #macro gera_projetor() difference{ difference{ object{ prisma texture{tx_plastico} translate <-3,-3,-3> } object{ prisma texture{tx_plastico} scale 0.9 translate <-2.7,-2.7,-2.7> } } text { ttf "arlrdbd.ttf" "LGG" 20, 0 texture { tx_vermelho } rotate <0,90,90> translate<0,0,1> scale 2 } } #end #macro gera_projecao() object{ gera_projetor() rotate -25 } object{ chao translate < 0,0,-5 > texture{ tx_branco } } light_source {<0,0,2>, <0.5,0.2,1.8> } #end gera_projecao() #include "camlight.inc" #declare centro_cena = < -5.00, 0.00, -5.00>; #declare raio_cena = 15.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 50*raio_cena; #declare intens_luz = 0.5; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)