// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2017-05-07 20:10:09 by stolfilocal // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_peca = texture{ pigment{ color rgb < 0.5, 0.5, 0.5 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.0, 0.0, 0.0 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 1.0 } // ====================================================================== // DESCRIÇÃO DA CENA #include "eixos.inc" //eixos(10.00) object { difference{ prism {0, 3, 8, <-0.1,-1>, <-0.1,6>, <3,6>, <4,4>, <6,4>, <6,1>, <4,1>, <3,-1> rotate <-90,0,-90> translate <0,4,2.5> texture {tx_peca} } prism {0, 2, 8, <0,0>, <0,5>, <3,5>, <4,3>, <5,3>, <5,2>, <4,2>, <3,0> rotate <-90,0,-90> translate <0,4,2> texture {tx_peca}} text{ttf "antqua.ttf", "text123" 0.2 0.2 rotate <90,0,180> translate <4.8,4,0.1> } } rotate <0,0,180> translate <4,4,0> } light_source{<2,0,1> rgb<.2,1,1>} box {<-5,0,-5> <5,0.2,5> translate <1.5,-7,0>} #include "camlight.inc" #declare centro_cena = < 0, 0, 4 >; #declare raio_cena = 15; #declare dir_camera = < -10.00, -30.00, 20.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)