// Exemplo de arquivo de descricao de cena para POV-ray // Last edited on 2017-05-07 20:10:09 by stolfilocal // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_peca = texture{ pigment{ color rgb < 0.5, 0.5, 0.5 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 1.0, 1.0, 1.00 > } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.0, 0.0, 0.0 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 1.0 } // ====================================================================== // DESCRIÇÃO DA CENA #include "eixos.inc" object { union { eixos(3.00) difference { prism { 0 2 5 <0, 0>, <2, 2>, <4, 0>, <3,-2>, <1,-2> rotate <90, 0, -15> translate <0, 3, -2> texture { tx_vidro }} prism { 0 1.6 5 <0, 0>, <1.8, 1.8>, <3.6, 0>, <2.7,-1.8>, <0.9,-1.8> rotate <90, 0, -15> translate <0, 2.7, -1.8> texture { tx_vidro }} } text { ttf "verdana.ttf" "ola" 0.4 0 rotate <90,0, 150> translate <3, 4.5, -1.2>} light_source { <0, 0, 0> rgb<0.5,0.5,0.5> translate <3, 5, -2>} } } #include "camlight.inc" #declare centro_cena = < 0, 0, 0 >; #declare raio_cena = 8; #declare dir_camera = < 10.00, 30.00, 5.00 >; #declare dist_camera = 5*raio_cena; #declare intens_luz = 1.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)