// Last edited on 2019-07-17 14:32:58 by stolfilocal // Processed by remove-cam-lights background{ color rgb < 1, 1, 1 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.8, 0.8, 0.8 > filter 0.70 } finish{ diffuse 0.03 reflection 0.1 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } #declare tx_teste = texture{ pigment{ color rgb < 0.9, 0.90, 0.1 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #macro projetor() difference{ object { prism { 2.0, 3.0, 5, <1,2>, <-1,2>, <-2,0>, <-1,-2>, <1, -2> texture{tx_vidro} } } union{ object{ box { <1,2,2.5>,<1,2.1,2.6> } } object{ box { <-1,-2,2.5>,<-1,-2,2.6> } } } } #end #include "eixos.inc" union{ projetor() object{ box { <-3,-5,-4>,<-10, -6, 4> texture{ tx_fosca } } } light_source { <1,2,0>, rgb <1,1,1> } } #include "camlight.inc" #declare centro_cena = < 0.00, 0.00, 1.00 >; #declare raio_cena = 6.0; #declare dir_camera = < 14.00, 7.00, 4.00 >; #declare dist_camera = 20*raio_cena; #declare intens_luz = 0.20; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)