// Last edited on 2019-07-17 14:36:50 by stolfilocal
// Processed by remove-cam-lights

background { color rgb < 0.74, 0.84, 0.92 > }

#declare roleta = seed(11031997);

#declare tx_azul =
  texture {
    pigment { color rgb <0.34, 0.45, 0.6> }
    finish { diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_vermelho =
  texture {
    pigment { color rgb <1, 0.37, 0.34> }
    finish { diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_laranja =
  texture {
    pigment { color rgb <0.96, 0.55, 0.26> }
    finish { diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }

  }

#declare tx_verde =
  texture {
    pigment { color rgb <0.34, 0.6, 0.45> }
    finish { diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#declare tx_branco =
  texture {
    pigment { color rgb <1, 1, 1> }
    finish { diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 }
  }

#include "eixos.inc"

union {

  difference {
    prism {
      0, 10, 6,
      <-1, -1.38>, <1, -1.38>, <1.62, 0.52>, <0, 1.7>, <-1.62, 0.52>, <-1, -1.38>
      texture { tx_vermelho }
    }

    prism {
      0.05 9.95, 6,
      <-0.95, -1.33>, <0.95, -1.33>, <1.57, 0.47>, <0, 1.65>, <-1.57, 0.47>, <-0.95, -1.33>
      texture { tx_azul }
    }

    text { ttf "verdana.ttf" "UNICAMP!" 4 0 rotate <0, 0, 90> translate <0.4, 2.5, -4> }
  }

  box { <-4, -2, -3>, <4, 12, -2.8> texture { tx_branco } }

  light_source { <0, 5, 1.5>, color <1.0, 1.0, 1.0> }
  rotate <0, 90, 0>
}

#include "camlight.inc"
#declare centro_cena = < 0.00, 5.00, 3.00 >;
#declare raio_cena = 10.0;
#declare dir_camera = < 10.00, 0.00, 15.00 >;
#declare dist_camera = 5*raio_cena;
#declare intens_luz = 0.0;
camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)