// Last edited on 2019-07-17 14:38:45 by stolfilocal // Processed by remove-cam-lights background { color rgb < 0,0,0 > } #declare tx_prisma = texture { pigment { color rgb<1,1,1> } finish { diffuse 1 } } #declare tx_parede = texture { pigment { color rgb<1,1,1> } finish { diffuse 1 } } #declare prisma = difference { prism { linear_sweep linear_spline 0, 1, 7, <0.3,0.5>, <-0.3,0.5>, <-0.5,0>, <-0.3,-0.5>, <0.3,-0.5>, <0.5,0>, <0.3,0.5> texture { tx_prisma } } prism { linear_sweep linear_spline -0.5, 1.5, 7, <0.29,0.49>, <-0.29,0.49>, <-0.49,0>, <-0.29,-0.49>, <0.29,-0.49>, <0.49,0>, <0.29,0.49> texture { tx_prisma } } } #declare texto = text { ttf "comic.ttf" "povray" 1, 0 texture { tx_prisma } } #declare projetor = union { light_source { <0.15,0.5,0> rgb <1,0,1> } difference { object { prisma rotate 90*y } object { texto scale 0.25 rotate <90,0,90> translate <0.3,0.15,-0.05> } } } #declare parede = box { <-5,-0.2,-2> <5,0.2,2> texture { tx_parede } } object { projetor rotate <0,180,135> scale -1 } object { parede rotate z*45 translate <-2,2,0>} #include "camlight.inc" #declare centro_cena = < 0,2,0 >; #declare raio_cena = 5; #declare dir_camera = < 90, 15, 0 >; // 0, -1, 90 for XY #declare dist_camera = 4*raio_cena; #declare intens_luz = 0.2; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)