//Nome: Rodrigo de Sousa Serafim da Silva //RA: 118607 //Laboratório // ====================================================================== // CORES E TEXTURAS background{ color rgb < 0.75, 0.80, 0.85 > } #declare tx_plastico = texture{ pigment{ color rgb < 0.10, 0.80, 1.00 > } finish{ diffuse 0.8 ambient 0.1 specular 0.5 roughness 0.005 } } #declare tx_fosca = texture{ pigment{ color rgb < 1.00, 0.80, 0.10 > } finish{ diffuse 0.9 ambient 0.1 } } #declare tx_espelho = texture{ pigment{ color rgb < 1.00, 0.85, 0.30 > } finish{ diffuse 0.2 reflection 0.7*< 1.00, 0.85, 0.30 > ambient 0.1 } } #declare tx_vidro = texture{ pigment{ color rgb < 0.85, 0.95, 1.00 > filter 0.70 } finish{ diffuse 0.03 reflection 0.25 ambient 0.02 specular 0.25 roughness 0.005 } } #declare tx_xadrez = texture{ pigment{ checker color rgb < 0.10, 0.32, 0.60 >, color rgb < 1.00, 0.97, 0.90 > } finish{ diffuse 0.9 ambient 0.1 } scale 2.0 } // ====================================================================== // DESCRIÇÃO DA CENA #declare raio = 2.000; // Partes da cena: #declare bolinha = sphere{ < 0,0,0 >, 0.60 } #declare bolota = sphere{ < 0,0,0 >, 1.50 } #declare bola = sphere{ < 0.00, 0.00, 0.00 >, raio texture{ tx_plastico } } #declare pino = cylinder{ < -2.00, +2.00, -1.00 >, < +2.00, -2.00, +1.00 >, 0.75 texture{ tx_fosca } } #declare furo = cylinder{ < -1.00, -2.00, -2.00 >, < +1.00, +2.00, +2.00 >, 0.75*raio texture{ tx_fosca } } #include "eixos.inc" #include "retalho-simples.inc" #declare P = array[4][4]{ {<0,0,2>, <3,0,2>,<7,0,2>,<10,0,2>} {<0,3,2>, <3,3,3>,<7,3,3>,<10,3,2>} {<0,7,2>, <3,7,3>,<7,7,3>,<10,7,2>} {<0,10,2>, <3,10,2>,<7,10,2>, <10,10,2>} } #declare NH = 3; #declare NV = 2; #declare PP = array[NV][NH][4][4] #macro carroceria(PP,NH,NV) union{ #local i = 0; #while(i} #local i1 = 0; #while(i1<4) #local j1 = 0; #while (j1<4) #if(i=0 & j = 0) #declare PP[i][j][i1][j1] = P[i1][j1] * <1,1,0>; #else #declare PP[i][j][i1][j1] = P[i1][j1] + <10*i,10*j,(i+j)/3>+<(i+j)/3,i/5,j/4>; #end #local j1 = j1+1; #end #local i1 = i1+1; #end #local j = j+1; #end #local i = i+1; #end //emendar todos os retalhos horizontalmente #local i = 1; #while (i; #declare raio_cena = 50; #declare dir_camera = < 1.50, 1.00, 0.20 >; #declare dist_camera = raio_cena; #declare intens_luz = 1; camlight(centro_cena, raio_cena, dir_camera, dist_camera , z, intens_luz)